DrivingFast
Registered
I have seen substantial improvements in the graphics area, on the new tracks and cars.
1) For example, concerning cars (488) :
More details and I have the impression of an improvement related to the PBR, well treated LODs.
2) In terms of tracks (portland, silverstone, loch drumond, le mans) :
Detailed tracks, fairly successful 2D grass textures, a substantial improvement in even 2D trees (I deactivate the shadows, but there are like shadows on trees or a kind of really very successful contrast), the aspect of the road is quite successful, .... The sand could be a little improved but gives a slight impression of volume while being 2D (it lacks detail I would say). On some tracks like the Nurburgring GP, some objects (grandstands, ...) are displayed late, it's unpleasant and it's a bad optimization IMO.
3) Finally, on the whole image :
The graphic improvement which is being deployed allowed a substantial improvement of visual realism (contrast, color, tone, color temperature ........), on all tracks (I play at 02:30 PM for performance reasons). The day/night cycle has improved, but there is still some work to do in this area.
What's great is that this improvement affects also people who have graphics set very low = good choice (better than improving shadows for example, which probably will be later)
In short, well done S397, well done to the teams working on the graphics engine + car + track.
WELL DONE !!
1) For example, concerning cars (488) :
More details and I have the impression of an improvement related to the PBR, well treated LODs.
2) In terms of tracks (portland, silverstone, loch drumond, le mans) :
Detailed tracks, fairly successful 2D grass textures, a substantial improvement in even 2D trees (I deactivate the shadows, but there are like shadows on trees or a kind of really very successful contrast), the aspect of the road is quite successful, .... The sand could be a little improved but gives a slight impression of volume while being 2D (it lacks detail I would say). On some tracks like the Nurburgring GP, some objects (grandstands, ...) are displayed late, it's unpleasant and it's a bad optimization IMO.
3) Finally, on the whole image :
The graphic improvement which is being deployed allowed a substantial improvement of visual realism (contrast, color, tone, color temperature ........), on all tracks (I play at 02:30 PM for performance reasons). The day/night cycle has improved, but there is still some work to do in this area.
What's great is that this improvement affects also people who have graphics set very low = good choice (better than improving shadows for example, which probably will be later)
In short, well done S397, well done to the teams working on the graphics engine + car + track.
WELL DONE !!