Weather tool explained Dedicated Server

Discussion in 'Technical & Support' started by Alan Dove, Jun 14, 2020.

  1. Alan Dove

    Alan Dove Registered

    Joined:
    May 2, 2020
    Messages:
    22
    Likes Received:
    1
    I am planning on running realistic weather for a league event and the weather plugins look like a bit of a pain in the arse. So my plan is to use the tool in the dedicated server and just plug in the probabilities from whateevr website has the weather forceast.

    upload_2020-6-14_12-20-34.png

    So as I understand the percentages are the distance/or time. So 25% of the race... then at 50%... The bit I circled is the probability for rain at that percentage of distance covered? I don't know. None of this is explained.

    Can anyone help?
     
  2. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,346
    Likes Received:
    6,572
    Of course. Isn't it obvious?

    In all seriousness, yes. You have to deduce that by the fact it's gotta be in there somewhere, and it's not any of the others :confused: :p
     
  3. Alan Dove

    Alan Dove Registered

    Joined:
    May 2, 2020
    Messages:
    22
    Likes Received:
    1
    Well, no it's not particularly obvious, quite evidently nothing in rF2 is obvious. Is it 50% of clear skies as oppose to what? 50% clear skies 50% random?
     
  4. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,346
    Likes Received:
    6,572
    Sorry, I was being sarcastic.

    They mirror the settings you see in the game when setting up a single player session. So it's 'rain chance', which unless something has changed really means how heavy the rain is. Cloud levels are in the dropdowns that currently say 'Clear'.

    Be sure when setting those, that you select weather as 'Scripted' in the later dialog.
     
    buzz hornet likes this.
  5. Alan Dove

    Alan Dove Registered

    Joined:
    May 2, 2020
    Messages:
    22
    Likes Received:
    1
    One more question.

    how do you know what the track condition is like before you race? It's hard to know if you need slicks or wets when the graphics are bit so-so.
     
  6. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    3,043
    Likes Received:
    1,958
    If you have configured "Naturally progressing" the track condition will continue the previous session.
     
  7. Alan Dove

    Alan Dove Registered

    Joined:
    May 2, 2020
    Messages:
    22
    Likes Received:
    1
    I am talking about weather. How do you know the track condition i.e is it wet or dry bar seeing if there's rain. It's hard to guage.
     
  8. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    3,043
    Likes Received:
    1,958
    It's the same as in the reality.
    You have to drive to know how's every part of the track.
     
  9. Alan Dove

    Alan Dove Registered

    Joined:
    May 2, 2020
    Messages:
    22
    Likes Received:
    1
    So you get to race and you basically guess what tyres to use?
     
  10. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,346
    Likes Received:
    6,572
    Drive out in the warm-up session. There's no progression between sessions, so how it (or qualifying, if you don't run warm-up) ends is how the race will start.
     

Share This Page