I am planning on running realistic weather for a league event and the weather plugins look like a bit of a pain in the arse. So my plan is to use the tool in the dedicated server and just plug in the probabilities from whateevr website has the weather forceast. So as I understand the percentages are the distance/or time. So 25% of the race... then at 50%... The bit I circled is the probability for rain at that percentage of distance covered? I don't know. None of this is explained. Can anyone help?
Of course. Isn't it obvious? In all seriousness, yes. You have to deduce that by the fact it's gotta be in there somewhere, and it's not any of the others
Well, no it's not particularly obvious, quite evidently nothing in rF2 is obvious. Is it 50% of clear skies as oppose to what? 50% clear skies 50% random?
Sorry, I was being sarcastic. They mirror the settings you see in the game when setting up a single player session. So it's 'rain chance', which unless something has changed really means how heavy the rain is. Cloud levels are in the dropdowns that currently say 'Clear'. Be sure when setting those, that you select weather as 'Scripted' in the later dialog.
One more question. how do you know what the track condition is like before you race? It's hard to know if you need slicks or wets when the graphics are bit so-so.
If you have configured "Naturally progressing" the track condition will continue the previous session.
I am talking about weather. How do you know the track condition i.e is it wet or dry bar seeing if there's rain. It's hard to guage.
Drive out in the warm-up session. There's no progression between sessions, so how it (or qualifying, if you don't run warm-up) ends is how the race will start.