Discussion in 'General Discussion' started by jefcam, Dec 29, 2017.
this is what i need is SIMHUB.
it just shows up for 2 seconds in S1, S2 and S3.
I also started making this widget, but couldn't find properties for best sectors other than personal best. Another problem I faced with SimHub is periodic stuttering in retrieving data. For such widgets like WGL, DeltaBest, RPM smooth working is crucial, so unfortunatelly SimHub cannot replace TrackMap.
I think I'm close to making one
Seems like you're playing need for speed. Definitely we need a better relative time to know exactly the cars ahead and behind us on the track. But the rest..
This make much more sense for a sim....
That's the one I have been using in my oculus rift. It works well and is not intrusive.
Hopefully will have soon the leader-board with relative gaps we had in track map plugin.
Great SIMHUB and thanks to 'Wotever' for development. Just pay a small donation for the software and you'll have back the hud like trackmap plugin. http://www.racedepartment.com/downloads/simhub-diy-sim-racing-dash.10252/
Also thanks to FinesseSteeze for his work on widgets similar to the ones we had in track map plugin.
Simhub (new version supporting layouts out)
Simhub rFactor2 Widgets:
This trackmap issue is the biggest factor for me with rf2. I am almost certainly not going to be switching HUDs, there are a variety of reasons for that but they are not important right now.
The irony is I only just started racing rf2 again a bit after a long break, but if trackmap is discontinued I will have to stop racing rf2 for good, that's basically what it means to me. I'm running dx9 ver at present.
I believe the dx9 trackmap source is available, it's quite likely porting it from dx9 to dx11 is fairly straightforward, although I could be wrong about that, would be nice if S397 should think about porting it over themselves.
Or, if possible, maintain the dx9 option in the betas list, that would be perfect I am happy to keep on running dx9. I understand that is not going to happen though.
I'm hoping TrackMap or something similar is integrated in the new UI...
Crew chief is the best alternative. You won't have the visual aspect, but it just tells you verbally how much fuel you have left. Which is,probably the only thing I ever used in track map
Oh, no, trackmap was so much more than that...
Crew Chief can tell you gaps, temperatures, times, wear, estimates, opponent info etc etc etc. If there's something missing that you'd like to be added, you could sugest it on a CC thread, and we might add it. Many CC features are not that easy to discover, so it is possible that what you need is there already.
But I am here not to promote CC really. We all have different preferences of how we'd like info to be communicated. I value immersion and realism most of all, and until F1 drivers don't get helmets like fighter jet pilots, where all info is printed on a helmet glass - radio + LCD on a steering wheel is how info is communicated IRL. So I personally prefer it and that's why I went out and added CC to rF2.
I think S397 clearly indicated that UI improvements are a priority, so we will for sure see many of TM features in the core game. The rest would be possible to add via new plugin model for UI stuff. Also, sounds like Simhub stuff works pretty well.
I love CC, but i need information in a blink of an eye sometimes
Crew Chief has the ideal sectors or the lap sectors too?
CC is bad for me because I normally race with friends (My teammates) in Team Speak, so, it may be confuse
2 bits of info is all I need.
1: If I'm behind someone, go faster.
2: If someone is behind me, go faster.
And if you're sliding around: get new rubber
what can i use for dx11 ?
i have no informations on my screen.
just need map lap position laptime.
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