[REL] Watkins Glen

Discussion in 'Locations' started by machine, Nov 5, 2016.

  1. machine

    machine Registered

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    Firstly, this is NOT my original track. It is of unknown origin and is provided for the Stockcar league community. There has been a raft of fixes from the 0.4e version. For the benefit of some who are not stockcar fanatics, at the last minute I added the boot version. (without inner loop)

    Watkins Glen Stockcar is a ~2.5 mile road course with 11 corners.
    It is a service update of a track originally built for rFactor 1.
    Watkins Glen Indycar is a ~3.4 mile road course with 11 corners.
    It is a service update of a track originally built for rFactor 1.

    Most of the fixes:
    New repaving road texture.
    Concrete patches removed as per repave.
    Pit box texture corrected at ends.
    Grass verges fixed at pit exit, before bus stop and various other spots.
    Narrow road section before bus stop fixed.
    Added poly's in turn 2 to remove noticable feeling of poly's when driving.
    Kerbs and track edge lines swapped in from American Stockcar and sharp edges removed from kerbs.
    Tyre marks on runoff areas have collision removed. (cause of invisible wall feeling)
    Some texture albedo corrections in runoff areas.
    New high definition grass detail texture.
    Slight reallignment of wall in the esses to remove sharp corner.
    Slight change to blending of grass verges.
    Added secondary kerbs in bus stop.
    Removed kerb and added realroad to runoff at exit of carousel.
    Removed excess grass that was showing in odd places.
    Completely new AIW file.
    Reconfigured some sandy edges.

    The AI run quite good. 100% AI strength recommended if your an elite driver.
    They are a little slow through the esses, the carousel, and exit of last left hander. Hints for where you can pass: Get a run up for the first 2, or get a low exit and pass on the left (tirn 10) Watch my video, as I do all 3 passes.
    As I mentioned, I added the boot version also. The AI Dallaras are fun to race against. There was only a few small changes and a new AIW to get the boot version running.

    This is a fill in track until the VLM track becomes available.

    v0.6 is first public release.

    The original author of this track is unknown. I did quite a bit of digging. This track was created using Bobs Track Builder, probably a very early version as some of the geometry on the track surface was different to later versions of Bobs Track Builder.
    The earliest direct link I could find was a Spanish language site with a rF2 conversion. 0.4e. Sim Raceway's Watkins Glen used the source of this track as a base. American Stockcar also used it as a base. I found a conversion of Sim Raceway to an rF1 track. Comparison showed that this track is pre Sim-Raceway. Thanks goes out to the person who built this track.

    Configuration: Road Course is enforced.

    Updated to V0.75 (current version)
    Moved safety car so 1st pit stall car can exit without reversing.
    Low detail replaces high detail stands with low detail stands. Low detail removes the 3d grass. Medium detail removes a layer of trees. High to full does nothing.
    Going from medium to low shadows removes tree shadows
    Fixed "lazy" graphic on exit kerb (T10)
    Replaced verges with a little nicer texture.
    Performance will be better for those who have slower pc's and need to drop detail. Previously everything was on full detail and full shadows in every graphic setting.

    Download from Steam or on the Stockcar Tracks thread
     
    Last edited: Dec 6, 2017
  2. machine

    machine Registered

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    If you find and bugs in your leagues or major slowdown issues, please report.
    I wont be fixing any graphics issues, like shadows, flickering etc.
     
  3. Will Mazeo

    Will Mazeo Registered

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    Is this really updated from that 0.4 version that was around before? Excelent work, I couldnt run that version on my PC even with my car alone there were some strange freezes, now I can run 40 cars just fine
     
  4. SRGP

    SRGP Registered

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    Thank you, great effort !
     
  5. TPG

    TPG Registered

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    Thanks again..your name suits you well, you are a Track Making MACHINE :cool:
     
  6. philman

    philman Registered

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    Many thanks. Nice track.
     
  7. oldman

    oldman Registered

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    Thank you.
     
  8. Matt21

    Matt21 Registered

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    thank you for your inifinite work on making new content for RF2 tracks (nascar/indycar)
     
  9. wrxxy

    wrxxy Registered

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    Thankyou very much Gary great Job......
     
  10. hexagramme

    hexagramme Registered

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    The Machine strikes again! Thanks for all your hard work.
     
  11. Chris Lesperance

    Chris Lesperance Registered

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    Great update to the original 0.4e version. Hopefully it isn't too difficult or time consuming, but can I request a version with the boot and bus stop? That is the version that is used for both IMSA and Indycar.



    Other than that, thanks again for another wonderful track!
     
    Guimengo likes this.
  12. Mauro

    Mauro Registered

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    Thanks machine!

    P.S. It will be great a similar 60's historic layout version without chicane before loop
    (Stock car layout without chicane)
    Is it possible?

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    Last edited: Nov 6, 2016
  13. mesfigas

    mesfigas Registered

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    this is one of these tracks that makes me forget about real life !!!
    very addictive track a must have one.
     
  14. DaREALMastaD

    DaREALMastaD Registered

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    Thanks Machine, I was wondering if you were doing something with Watkins Glen :)
     
  15. Eric Rowland

    Eric Rowland Registered

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    Thanks Machine!
     
  16. Coutie

    Coutie Moderator Staff Member

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    There is an "Indycar" layout, but the AI blow through the chicane. That's probably a bug.
     
  17. Eddy

    Eddy Registered

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    Thank you Machine. great update :cool:
     
  18. TPG

    TPG Registered

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    Unfortunately one of the biggest issues with the prior version of this track is still present for me..I get random Freezes, once it starts it gets worse, they can last 1-3sec with no pattern. Our league tried to use the 0.4e version awhile back but had to drop it due to the freeze up issue.

    ..It's a Great track and you did a Great Job getting it updated, hopefully the problem can be found/fixed.. :)
     
  19. machine

    machine Registered

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    Yeah, the random freezes are from the mass of single objects. I will hopefully get the enduro version out some time soon. Will need to get back and optimise some of the trees. But some time next year, and before the Glen Nascar race. I am looking at having a full list of tracks for Stockcar leagues to run next year, following the real season. So Las Vegas and Chicagoland would be next. With the coming ISI tracks, that should fill the calendar. Then Alabama/Talladega needs fixing/dumping. Then Darlington. Calderpark Thunderdome oval. Plenty to do. Then updates to existing bugs on the tracks I have released. And other needed adjustments once a new version of Stockcars is released. Not all in that order! Then maybe I will set on one track to do properly to ISI standards. Who knows. It's winter in Alaska, time to hibernate for 6 months....
     
  20. machine

    machine Registered

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    I had friend at Sim HQ ask for a boot version, and he said without the inner loop. I saw videos that used the loop. But he convinced me to use the one without. Hey, I'm an oval guy, you're lucky I added 1 boot version.... I'll see how things go.
     

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