[REL] Watkins Glen

Discussion in 'Locations' started by machine, Nov 5, 2016.

  1. machine

    machine Registered

    Joined:
    Jan 31, 2011
    Messages:
    384
    Likes Received:
    259
    Firstly, this is NOT my original track. It is of unknown origin and is provided for the Stockcar league community. There has been a raft of fixes from the 0.4e version. For the benefit of some who are not stockcar fanatics, at the last minute I added the boot version. (without inner loop)

    Watkins Glen Stockcar is a ~2.5 mile road course with 11 corners.
    It is a service update of a track originally built for rFactor 1.
    Watkins Glen Indycar is a ~3.4 mile road course with 11 corners.
    It is a service update of a track originally built for rFactor 1.

    Most of the fixes:
    New repaving road texture.
    Concrete patches removed as per repave.
    Pit box texture corrected at ends.
    Grass verges fixed at pit exit, before bus stop and various other spots.
    Narrow road section before bus stop fixed.
    Added poly's in turn 2 to remove noticable feeling of poly's when driving.
    Kerbs and track edge lines swapped in from American Stockcar and sharp edges removed from kerbs.
    Tyre marks on runoff areas have collision removed. (cause of invisible wall feeling)
    Some texture albedo corrections in runoff areas.
    New high definition grass detail texture.
    Slight reallignment of wall in the esses to remove sharp corner.
    Slight change to blending of grass verges.
    Added secondary kerbs in bus stop.
    Removed kerb and added realroad to runoff at exit of carousel.
    Removed excess grass that was showing in odd places.
    Completely new AIW file.
    Reconfigured some sandy edges.

    The AI run quite good. 100% AI strength recommended if your an elite driver.
    They are a little slow through the esses, the carousel, and exit of last left hander. Hints for where you can pass: Get a run up for the first 2, or get a low exit and pass on the left (tirn 10) Watch my video, as I do all 3 passes.
    As I mentioned, I added the boot version also. The AI Dallaras are fun to race against. There was only a few small changes and a new AIW to get the boot version running.

    This is a fill in track until the VLM track becomes available.

    v0.6 is first public release.

    The original author of this track is unknown. I did quite a bit of digging. This track was created using Bobs Track Builder, probably a very early version as some of the geometry on the track surface was different to later versions of Bobs Track Builder.
    The earliest direct link I could find was a Spanish language site with a rF2 conversion. 0.4e. Sim Raceway's Watkins Glen used the source of this track as a base. American Stockcar also used it as a base. I found a conversion of Sim Raceway to an rF1 track. Comparison showed that this track is pre Sim-Raceway. Thanks goes out to the person who built this track.

    Configuration: Road Course is enforced.

    Updated to V0.75 (current version)
    Moved safety car so 1st pit stall car can exit without reversing.
    Low detail replaces high detail stands with low detail stands. Low detail removes the 3d grass. Medium detail removes a layer of trees. High to full does nothing.
    Going from medium to low shadows removes tree shadows
    Fixed "lazy" graphic on exit kerb (T10)
    Replaced verges with a little nicer texture.
    Performance will be better for those who have slower pc's and need to drop detail. Previously everything was on full detail and full shadows in every graphic setting.

    Download from Steam or on the Stockcar Tracks thread
     
    Last edited: Dec 6, 2017
  2. machine

    machine Registered

    Joined:
    Jan 31, 2011
    Messages:
    384
    Likes Received:
    259
    If you find and bugs in your leagues or major slowdown issues, please report.
    I wont be fixing any graphics issues, like shadows, flickering etc.
     
  3. Will Mazeo

    Will Mazeo Registered

    Joined:
    Sep 12, 2015
    Messages:
    2,214
    Likes Received:
    1,579
    Is this really updated from that 0.4 version that was around before? Excelent work, I couldnt run that version on my PC even with my car alone there were some strange freezes, now I can run 40 cars just fine
     
  4. SRGP

    SRGP Registered

    Joined:
    Feb 12, 2015
    Messages:
    1,239
    Likes Received:
    307
    Thank you, great effort !
     
  5. TPG

    TPG Registered

    Joined:
    Mar 12, 2014
    Messages:
    409
    Likes Received:
    2
    Thanks again..your name suits you well, you are a Track Making MACHINE :cool:
     
  6. philman

    philman Registered

    Joined:
    May 7, 2011
    Messages:
    331
    Likes Received:
    97
    Many thanks. Nice track.
     
  7. oldman

    oldman Registered

    Joined:
    Oct 14, 2010
    Messages:
    46
    Likes Received:
    36
    Thank you.
     
  8. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    117
    Likes Received:
    48
    thank you for your inifinite work on making new content for RF2 tracks (nascar/indycar)
     
  9. wrxxy

    wrxxy Registered

    Joined:
    May 17, 2012
    Messages:
    337
    Likes Received:
    90
    Thankyou very much Gary great Job......
     
  10. hexagramme

    hexagramme Member

    Joined:
    May 25, 2013
    Messages:
    4,242
    Likes Received:
    194
    The Machine strikes again! Thanks for all your hard work.
     
  11. Chris Lesperance

    Chris Lesperance Registered

    Joined:
    Nov 29, 2012
    Messages:
    1,026
    Likes Received:
    1,098
    Great update to the original 0.4e version. Hopefully it isn't too difficult or time consuming, but can I request a version with the boot and bus stop? That is the version that is used for both IMSA and Indycar.



    Other than that, thanks again for another wonderful track!
     
    Guimengo likes this.
  12. Mauro

    Mauro Registered

    Joined:
    Oct 14, 2011
    Messages:
    1,802
    Likes Received:
    2,764
    Thanks machine!

    P.S. It will be great a similar 60's historic layout version without chicane before loop
    (Stock car layout without chicane)
    Is it possible?

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Nov 6, 2016
  13. mesfigas

    mesfigas Registered

    Joined:
    Oct 15, 2015
    Messages:
    1,417
    Likes Received:
    719
    this is one of these tracks that makes me forget about real life !!!
    very addictive track a must have one.
     
  14. DaREALMastaD

    DaREALMastaD Registered

    Joined:
    Sep 27, 2015
    Messages:
    90
    Likes Received:
    34
    Thanks Machine, I was wondering if you were doing something with Watkins Glen :)
     
  15. Eric Rowland

    Eric Rowland Registered

    Joined:
    Jan 27, 2012
    Messages:
    215
    Likes Received:
    149
    Thanks Machine!
     
  16. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,593
    Likes Received:
    1,327
    There is an "Indycar" layout, but the AI blow through the chicane. That's probably a bug.
     
  17. Eddy

    Eddy Member

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    393
    Thank you Machine. great update :cool:
     
  18. TPG

    TPG Registered

    Joined:
    Mar 12, 2014
    Messages:
    409
    Likes Received:
    2
    Unfortunately one of the biggest issues with the prior version of this track is still present for me..I get random Freezes, once it starts it gets worse, they can last 1-3sec with no pattern. Our league tried to use the 0.4e version awhile back but had to drop it due to the freeze up issue.

    ..It's a Great track and you did a Great Job getting it updated, hopefully the problem can be found/fixed.. :)
     
  19. machine

    machine Registered

    Joined:
    Jan 31, 2011
    Messages:
    384
    Likes Received:
    259
    Yeah, the random freezes are from the mass of single objects. I will hopefully get the enduro version out some time soon. Will need to get back and optimise some of the trees. But some time next year, and before the Glen Nascar race. I am looking at having a full list of tracks for Stockcar leagues to run next year, following the real season. So Las Vegas and Chicagoland would be next. With the coming ISI tracks, that should fill the calendar. Then Alabama/Talladega needs fixing/dumping. Then Darlington. Calderpark Thunderdome oval. Plenty to do. Then updates to existing bugs on the tracks I have released. And other needed adjustments once a new version of Stockcars is released. Not all in that order! Then maybe I will set on one track to do properly to ISI standards. Who knows. It's winter in Alaska, time to hibernate for 6 months....
     
  20. machine

    machine Registered

    Joined:
    Jan 31, 2011
    Messages:
    384
    Likes Received:
    259
    I had friend at Sim HQ ask for a boot version, and he said without the inner loop. I saw videos that used the loop. But he convinced me to use the one without. Hey, I'm an oval guy, you're lucky I added 1 boot version.... I'll see how things go.
     

Share This Page