I noticed a strange camera perspective during replay. It was at the long straight after the first three corners. Boot NC Endurance version. Sorry if I'm able to take a screenshot, I'll upload it. Anybody else noticed it? Anyway......this track is so unbelievable beautiful and had such a nice flow. It was one of my Rf1 fav tracks with the nascar trucks
You are not the only one who noticed the issue. There are several places where the TV cams have a wierd FOV, allmost like fish eye optic. But not really a biggy. Besides that, it is a fantastic track and a great addition to this sim with it's endurance features. So thanks to all involved and especialy LilSki who gave permission to convert this masterpiece. You can never have enough american tracks in a sim ... never. I spent quite a bit of time with the Group C cars and the Lola T70 Spyder on the track and it was a blast.
This track looks phenomenal. I was only able to get half a dozen laps in before I had to get off, but what I was able to run looked amazing. Great job.
You guys outdid yourselves this time!! Fantastic job. And thanks also to LilSki, I'm sure he'll be happy with the outcome.
Here's a screen shot of the strange camera view. Brilliant track, thanks to all involved. Rf2 just keeps getting better.
One of the camera groups also have a weird camera change around the start/finish line, moves to a camera and then to another very quickly, didnt make sense at all
Outstanding track folks. Many thanks. @Schumi One issue I'm having is the inside curb on the long right hand corner just after the bus stop. I'm using the MAK CORK Porsche 962C with an OSW.
A huge thank you to all the Watkins team. What a superb rendition of this track! One bug I encountered though (and I can supply replay file if it'll help) was a FCY yellow flag issue: 1) The yellow was thrown somewhere around the boot 2) As myself (2nd) and 1st place went over the start/finish line and emerged from turn 1, the safety car came out behind me, ahead of 3rd 3) I initially slowed down, only to see 1st speed off around turn 2 4) Not wanting to lose the chance of a 1st place, I put my foot down too, trying to keep up with 1st 5) 1st span and crashed in the esses 6) down the back straight, I was told that I was ahead of the car I should be following (the guy who'd crashed in the esses) 7) none of the other AIs cared about waiting for the crashed car, the safety car or me driving slowly, trying to let the crashed car catch up, and they call kept their foot down 8) then before we got to the bus-stop chicane, the green flag came out with the safety car still on track I'm not sure how much of the issue is a track issue and how much is a FCY AI issue, but I think I'll run with yellows off for the time being.
if S397 had this track at steam for 8 euros i could easily buy it Top notch work biggest quality i can expect from a track cheers
Great work ( no need to wait to the other team mod any more after 4 years of useless waiting). I did 25 laps and really every thing is a top quality however the AI is slow even in 110% I was able to be 2 seconds faster.
Beautiful track, track detail, crowds,offtrack detail make it feel like 397 Sebring.... Bridgehampton next ?????
Very good conversion, FPS a bit heavy even compared to Sebring (in VR) and the AI need some work which I hope comes in a future update, overall very good though, many thanks
I noticed another little issue: the pitbuilding doesn't have a no-rainzone, so it is raining inside the garage. Other than that still enjoying the track alot the last couple of days.
norainzones for garage and pittents are defined but not working. We will fix this in the next update, soon. Thanks for report.
v1.02 - fix bad fov cams - improve all aiw files - norainzones now working First post updated Great work @DA-DIGGA