Was Lime Rock Mountain converted to RF2?

Bsmooth

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I'm pretty sure it was PhilRob who did it for the original Rfactor, but wasn't sure If it was converted to RF2 or not. I kept reading something to do with the road mesh maybe? I sure do wish they had gone through with the real track.
I remember it from GPL years ago.
 
@Seven Smiles LRP is indeed base S397 content, but I think Bsmooth is after the Mountain circuit. Quick google suggests that was likely originally done for Nascar 2003, later converted to the usual other games. No idea if it ever got to rF2 though.
 
It was converted very early on, by who I don't remember.
Were some issues ( AI, timing ) had no terrain, graphics and trees were not good.
Forgettable.
 
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Lime Rock - The Mountain Circuit by Brent Adams for Grand Prix Legends

When Jim Vaill, whose family owned the land that Lime Rock was situated on, was laying out the 1.53-mile track in 1956, he envisioned a 1.5-mile addition to the main course which would extend the front straight, rise up in the hills behind Big Bend and the Left, then plunge down to rejoin the existing track after the exit of the Hook.

Vaill got as far as bulldozing a "rough cut" of the Mountain Circuit, as it was called (its traces are still visible today; you can hike the trail), and it's in an "artist's conception" of the track prepared by industrial designer Raymond Loewy, but the MC was never built, for a variety of reasons, among them cost...and the lack of enough corner workers to cover the whole course.

one of the great might-have-beens in U.S. racing. The 2.93-mile Mountain Circuit is presented as it might have looked in 1957, when the main track first opened to the public on the weekend of April 27-28.

I converted and updated this track in 2012 for Rf1, to the best of my knowledge it never ran in Rf2.
 
It was a local track for me in my younger days, matter of fact I think I saw Jim Clark's winning Indy car there during one of the tracks vintage weekends.
I know everyone is busy these days, but is there a chance it might be released sometime in the future?
It had a nice flow to it, and It was a great addition to GPL.
 
I converted and updated this track in 2012 for Rf1, to the best of my knowledge it never ran in Rf2.

Philrob, can we persuade you to convert it to rFactor 2? It's a brilliant layout.
 
It was converted to rF2, I know I ran it on my server ( 2012) for about like 1 hour and deleted it.
The problem was there has a huge hole / bump heading uphill that made it unusable for any meaningful laps.
Back in those days was heaps of early conversion have been removed from history.
Like all the ones had terrain like a jagged knife tried to kill your FFB lol :)
They all had those horrible colours for trees too, surprisingly something I still see in AC more then rF2 these days.
Was given to me with link, by whom I don't know, who did it I don't know.

I had versions from GPL Nascar 2003 and old gmotor but honestly I have removed the lot long ago.
I am not a hoarder anymore and only keep the cream of the crops, mainly terrain then gfx.
 
Well then, is it too early to mention the Canonball Run?

Was a Great 100 car hoonfest in GTR 2 :p
rF not so much


CannonballRunUSA.jpg


Who knew you could drag 191mph from stock Beemer :oops:
GTR2 2014 CANNONBALL 191mph.jpg



Bullrun too, would love these in rF2.

Bullrun.jpg
 
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Was a Great 100 car hoonfest in GTR 2 :p
rF not so much


View attachment 57268

Who knew you could drag 191mph from stock Beemer :oops:
View attachment 57270


Bullrun too, would love these in rF2.

View attachment 57269
I'm pretty sure Bullrun got converted.(perhaps only to rF1?) I forget if it was the original Daytona-banked version or the flat Sebring-style variant. GOD those were the days! Was it Gilles Benoitt who did that or ISI? Look up TPTCC & the Bullrun 1000...still there...after all these years.
 
Can you give us an update on the status of the Lime Rock Mountain conversion?
I'm planning a new historic series where this track would fit beautifully :)
 
Version 0.1 is now packaged. It’s essentially a basic conversion of rF1, but I’d like to adapt some details from the Assetto Corsa version. In any case, I’ve sent a copy to Philrob so we can synchronise our work and not waste time on duplicates.
 
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