Discussion in 'Hardware Building/Buying/Usage Advice' started by Woodee, May 17, 2017.
Vive's answer to oculus mobile vr
Good that they have an intigrated screen though , different market to my interests but might buy one for my mum
They have plans to release new VR glasses with better resolution soon?
I don't think so, the resolution we have now is enough to put on their knees many poweful GPU. I think we are 1 or 2 years away from higher res VR system (that can deliver 90/120 fps)
Today's Higher end gpu's will handle a much higher resolutions for VR
We (if we have the power) run at higher resolution using the pixel density setting
The pixel density setting is really instructing the pc to handle the resolutions below
PD = 1.0 => 2160x1200 resolution = 2,592,000 pixels
PD = 1.5 => 3240x1800 resolution = 5,832,000 pixels
PD = 2.0 => 4320x2400 resolution = 10,368,000 pixels
PD = 2.5 => 5400x3000 resolution = 16,200,000 pixels
So I'm on a density of 1.6 at the moment which is around 4K
(4K is is 3840x2160)
My pc set as it is would suit a 4K headset, a 4k headset would produce mucher better results than today's headsets with a 4k input
Ps the wireless new one coming from vive will have perhaps same screen as what we have in our vives/oculus'
Once they figure out eye tracking and foveated rendering the current GPU's will be more than enough to power high resolution devices.
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