Yeah it is, but I suspect it is due to graphics drivers distributing load to free cores, DX11 is quite good at this. The bottleneck will still appear for a single core, as long as rF2 main threads (physics+graphics) aren't multi-threaded more. I can't comment more on VR CPU usage because I don't own a headset, so it's just based on what I heard and read. For non VR CPU makes absolutely no difference in rF2 unless you add lots of AI, that I have confirmed myself. I even saw a test where some guy had underclocked his i5 to 1.5 GHz and it made no difference on FPS in rF2.