OK, I’ve been having occasional problems with VR using a Rift CV1 and don’t know what to try next. The really-short version is that sometimes when I context-switch away from the rf2 client and then back in again, when I enter the car to drive, the visual perspective etc. is distorted - it actually looks a bit like the view you get in replay mode with the cockpit camera rather than ‘true vr’ and makes spacial awareness etc. ‘interesting’… Background: My rig runs triple 1920x1080 monitors from a 2080Ti. I’ve restarted using a CV1 and to minimise resource usage, I run rf2 in Windowed mode with the headset mirrored at a resolution of 1920x1080. I run using the native Oculus app - not launched via SteamVR and currently not with the Oculus Tray Tool etc. My first issue is that rf2 hogs my centre screen and it’s not possible to access any windows, dialogues etc. that pop up behind it. Not exactly what I expect from a Windowed application… Can’t be minimised etc. Are there any windows shortcuts etc. that can help here? The second issue is that the rf2 client can ‘capture’ the mouse focus - which I guess is ok if I alt-tab to the client but there appears to be some further interactions where this becomes really problematic… Although the two side screens show what remains of my desktop, the mouse can’t traverse beyond the centre rf2 headset mirror… Now, I also administer a Dedi server via Windows Remote Desktop. During race evenings, I need to context switch to the RD window after each race to change sessions, set the grid etc. Sometimes when I do the outbound switch, the rf2 ‘Watch’ window goes into free-look mode - so spins crazily around as I use the mouse elsewhere in Windows. (Note that the Watch window does not normally free-look). If this happens then when I try to switch back in to the rf2 client, the free-look remains active, the mouse cursor is not visible in the client (Delete usually restores it), but the biggest issue is that I know that when I click Drive, my VR perspective will be ruined and it will feel a bit like I’ve got a wider FOV or something… The only way to fix this is to try to finish the race and then restart the rf2 client before the next race starts. I generally do not need to restart anything else (Oculus client app for instance) and everything will work as designed for a random number of races before the whole free-look/focus-capture/whatever thing happens again… Again, I’m normal use, the VR I’m the rf2 client is completely reliable - even if I switch context to fire up Motec, for instance. Any helpful ideas?