I created a vmod to race the meganes against nissan gtr and nissan 370z on all isi standard tracks and some additional ones. It works fine but you have to select this mod in singleplayer. Otherwise when joining the server wrong vehicles will be shown and if you choose such a vehicle the server tells me after joining: Cannot find the current track (or rFm mismatch) ... Then I get booted. Maybe there is s.th. wrong with the vehicle filter in the rFm file: Code: //[[gMa1.002f (c)2012 ]] [[ ]] Mod Name = BBB Megane and GT World @ all tracks Mod Version = 1.0 Track Filter = * Vehicle Filter = * OR: Megane_Trophy GT4_370z GT1_GTR SafetyCar = clio_PC.veh Size = 0 GB Tracks = 0 Layouts = 0 Cars = 0 Skins = 0 Rating = 5.0 Loading Bar Color = 16750848 RaceCast Location = racecast.rfactor.net Max Opponents = 31 // maximum opponents in practice/quick race/grand prix/championship Min Championship Opponents = 2 // minimum opponents in championship only ConfigOverrides { // Remove the comment marks "//" and set the appropriate dir if you wish to override where // this rFm looks for that data. // At this time, I do not see a reasonable case for changing GameDir, SaveDir or LogDir // Because of this new capability, I would no longer make changes to the Config.ini file // except for debug reasons. //SoundDir=GAMEDATA\SOUNDS\ //VehicleSound=GAMEDATA\SOUNDS\ //OptionsAnim=UIDATA\MOVIES\ //OptionsFlags=GAMEDATA\NATIONS\ //OptionsSounds=UIDATA\UISOUNDS\ //OSCFile=UI.OSC //OptionsDir=UIDATA\ //ReplayDir=REPLAYFRIDGE\REPLAYS\ //ReplayPluginsDir=REPLAYFRIDGE\PLUGINS\ //PluginsDir=PLUGINS\ //MovieDir=MOVIEFILES\ //TracksDir=GAMEDATA\LOCATIONS\ //PitsDir=GAMEDATA\SCRIPTS\ //VehiclesDir=GAMEDATA\VEHICLES\ //DriversDir=GAMEDATA\TALENT\ //HelmetsDir=GAMEDATA\HELMETS\ //GamesDir=RFM\ //LogDir=USERDATA\LOG\ //SaveDir=USERDATA\ //MusicDir=MUSIC\ //ShadersDir=GAMEDATA\SHARED\ //ControllerDir=USERDATA\CONTROLLER\ //ScreenShotsDir=USERDATA\SCREENSHOTS\ //SupportDir=SUPPORT\ //LanguagesDir=SUPPORT\LANGUAGES\ //LanguagesFile=GAME.DIC } DefaultScoring { RacePitKPH = 100 NormalPitKPH = 100 Practice1Day = Friday Practice1Start = 11:00 Practice1Duration = 60 Practice2Day = Friday Practice2Start = 13:00 Practice2Duration = 60 Practice3Day = Saturday Practice3Start = 9:00 Practice3Duration = 45 Practice4Day = Saturday Practice4Start = 10:15 Practice4Duration = 45 QualifyDay = Saturday QualifyStart = 13:00 QualifyDuration = 60 QualifyLaps = 12 WarmupDay = Sunday WarmupStart = 9:30 WarmupDuration = 30 RaceDay = Sunday RaceStart = 14:00 RaceLaps = 50 RaceTime = 120 } // Money and experience accumulation (mostly multipliers for hard-coded values // which have various factors taken into account like number of competitors) StartingMoney = 5000000 // always start with zero experience, but you need some money StartingVehicle = // randomly chooses one free vehicle from this list DriveAnyUnlocked = 1 // 0 = must own to drive, 1 = must be unlocked to drive, 2 = drive anything BaseCreditMult = 1.0 // base which is multiplied by all the other multipliers LapMoneyMult = 1.0 // laps completed (based roughly on expected lap times) LapExpMult = 1.0 FineMoneyMult = 1.0 // fines FineExpMult = 0.0 PoleSingleMoneyMult = 1.0 // pole positions in single player PoleSingleExpMult = 1.0 PoleCareerMoneyMult = 1.0 // pole positions in career mode PoleCareerExpMult = 1.0 PoleMultiMoneyMult = 1.0 // pole positions in multiplayer PoleMultiExpMult = 1.0 WinSingleMoneyMult = 1.0 // wins in single player WinSingleExpMult = 1.0 WinCareerMoneyMult = 1.0 // wins in career mode WinCareerExpMult = 1.0 WinMultiMoneyMult = 1.0 // wins in multiplayer WinMultiExpMult = 1.0 PointsSingleMoneyMult = 1.0 // points in single player PointsSingleExpMult = 1.0 PointsCareerMoneyMult = 1.0 // points in career mode PointsCareerExpMult = 1.0 PointsMultiMoneyMult = 1.0 // points in multiplayer PointsMultiExpMult = 1.0 // Season scoring info SeasonScoringInfo { FirstPlace = 8 SecondPlace = 5 ThirdPlace = 3 FourthPlace = 2 FifthPlace = 1 SixthPlace = 0 SeventhPlace = 0 EighthPlace = 0 } // Pitstop locations in order from front to back, with the number // of vehicles sharing each pit ... if the order needs to be // reversed on an individual track, set "ReversePitOrder=1" in // the track-specific GDB file. // These are now "pit group" names, not necessarily team names. // In the VEH file, the pit group defaults to the team name but // can be overridden by defining "PitGroup=<name>". PitOrderByQualifying = false // whether to set the pit order in the race by qualifying results PitGroupOrder { // format is: PitGroup = <# of vehicles sharing pit>, <groupname> PitGroup = 1, Group1 PitGroup = 1, Group2 PitGroup = 1, Group3 PitGroup = 1, Group4 PitGroup = 1, Group5 PitGroup = 1, Group6 PitGroup = 1, Group7 PitGroup = 1, Group8 PitGroup = 1, Group9 PitGroup = 1, Group10 PitGroup = 1, Group11 PitGroup = 1, Group12 PitGroup = 1, Group13 PitGroup = 1, Group14 PitGroup = 1, Group15 PitGroup = 1, Group16 PitGroup = 1, Group17 } Hope you can help
admin can delete this as the OP has moved it to Components and Packaging. new post can be found here. http://isiforums.net/f/showthread.php/4638-vmod-problem?p=55138#post55138