[REL] [Virtua_LM] Sebring International Raceway

Discussion in 'Locations' started by MonSum, Apr 5, 2015.

  1. Gijs van Elderen

    Gijs van Elderen Member

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    We sincerely apologize!!!

    Everything is put back in order.
     
  2. rhamm

    rhamm Registered

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    I'm wondering if I have a messed up setting or this was done on purpose but RealRoad is progressive between practice and qualifying but it gets reset to green for the race when I race the club circuit. I haven't tried the other circuits yet.
     
  3. c.pucher

    c.pucher Registered

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    Me thinks this should be down to your race settings and not something track specific but I could be mistaken. Did you check your race settings?
     
  4. rhamm

    rhamm Registered

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    Yeah, it's on naturally progressing for practice qualifying and race. Not really sure why it's doing that. Wouldn't surprise me if reinstalling rF2 fixes it. This is the only track I've raced on so far with the latest build.
     
  5. Juergen-BY

    Juergen-BY Registered

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    Maybe it would be not a bad idea, to check another Track, instead of reinstalling rF2...
     
  6. Tosch

    Tosch Registered

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    Do you have the new and the old version of Sebring installed? RF2 creates a cbash-file and a realroad shader file when you start a session for the first time. That's why the first start of a new track takes a little longer. The files are saved at "UserData\Log\CBash". If you have trouble with a track try to delete the files (sebring_clb.cbash and sebring_clb.rrshd) for the layout.

    Weather and realroad is controlled by the WET-file. Just go to the settings directory of the track (UserData\player\Settings\Vlm_Sebring_Clb) and open "Sebring_Club.wet" with notepad. It should look like this.

     
  7. MonSum

    MonSum Member

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    A new Version of Sebring: V2.01

    - Club Layout: AIW Pitpath fixed
    - Club Layout: Smoothed AIW at start/finish
    - 12h Layout: A wrong pitbox position is fixed
    - 12h Layout: New "League Edition" layout with the tirewalls between 15 (Gendebien) and 16 (Le Mans) (the "normal" 12h has no more tirewalls on this place)
    - Slightly modified less shiny racegroove texture

    Download V2.01
     
  8. Tosch

    Tosch Registered

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    Thank you for this masterpiece. :D
     
  9. sg333

    sg333 Registered

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    Thank you for the continued development of this awesome track :)
     
  10. Jamie Shorting

    Jamie Shorting Registered

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    Thanks guys. :)
     
  11. Emery

    Emery Registered

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    Thank you!

    And I like your new avatar.
     
  12. P.S.R.

    P.S.R. Registered

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    Whoa! That was fast!!!! THANKS!!!!!!:D

    Edit - Test and........brilliant :D
     
    Last edited by a moderator: Apr 16, 2015
  13. Panigale

    Panigale Banned

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    Thank you!! The best 3rd Party track available. Love the track cams and energy at the track.
     
  14. Lgel

    Lgel Registered

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    Thanks again, it's a track I allways enjoy a lot.
     
  15. BlkJello

    BlkJello Registered

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    A GREAT track. Thank you very much!! :)
     
  16. Bernd W.

    Bernd W. Registered

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    Many thanks for this wonderful track!!!
     
  17. alpha-bravo

    alpha-bravo Registered

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    Many thanks for this quick update :) !
     
  18. Mydriaz

    Mydriaz Registered

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    I've just noticed an AI issue on modified layout. Cars do not turn right in turn 2, they go straight in the concrete fences as they would do on 12h layout.
     
  19. MonSum

    MonSum Member

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    Download the official 2.01 Version here - this will help:
    Download V2.01
     
  20. Mydriaz

    Mydriaz Registered

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    For sure this helps a lot, thank you :cool:.
    I'd got a wrong 2.01 version.
     

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