Me thinks this should be down to your race settings and not something track specific but I could be mistaken. Did you check your race settings?I'm wondering if I have a messed up setting or this was done on purpose but RealRoad is progressive between practice and qualifying but it gets reset to green for the race when I race the club circuit. I haven't tried the other circuits yet.
Me thinks this should be down to your race settings and not something track specific but I could be mistaken. Did you check your race settings?
Maybe it would be not a bad idea, to check another Track, instead of reinstalling rF2...Yeah, it's on naturally progressing for practice qualifying and race. Not really sure why it's doing that. Wouldn't surprise me if reinstalling rF2 fixes it. This is the only track I've raced on so far with the latest build.
Yeah, it's on naturally progressing for practice qualifying and race. Not really sure why it's doing that. Wouldn't surprise me if reinstalling rF2 fixes it. This is the only track I've raced on so far with the latest build.
//[[gMa1.002f (c)2007 ]] [[ ]]
[Weather Info]
abstractnodes=1
RealRoadTD="preset:Light_Rubber.rrbin"
RealRoadP1="preset:Light_Rubber.rrbin"
RealRoadP2="natural"
RealRoadP3="natural"
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"
[Practice Info]
StartTime=(540)
Duration=(30)
Sky=(0)
RainChange=(0)
RainDensity=(0)
Temperature=(37)
Humidity=(30)
WindSpeed=(5)
WindDirection=(0)
StartTime=(570)
Duration=(30)
Sky=(0)
...
Download the official 2.01 Version here - this will help:I've just noticed an AI issue on modified layout. Cars do not turn right in turn 2, they go straight in the concrete fences as they would do on 12h layout.
For sure this helps a lot, thank youDownload the official 2.01 Version here - this will help:
Download V2.01