I'm wondering if I have a messed up setting or this was done on purpose but RealRoad is progressive between practice and qualifying but it gets reset to green for the race when I race the club circuit. I haven't tried the other circuits yet.
Me thinks this should be down to your race settings and not something track specific but I could be mistaken. Did you check your race settings?
Yeah, it's on naturally progressing for practice qualifying and race. Not really sure why it's doing that. Wouldn't surprise me if reinstalling rF2 fixes it. This is the only track I've raced on so far with the latest build.
Do you have the new and the old version of Sebring installed? RF2 creates a cbash-file and a realroad shader file when you start a session for the first time. That's why the first start of a new track takes a little longer. The files are saved at "UserData\Log\CBash". If you have trouble with a track try to delete the files (sebring_clb.cbash and sebring_clb.rrshd) for the layout. Weather and realroad is controlled by the WET-file. Just go to the settings directory of the track (UserData\player\Settings\Vlm_Sebring_Clb) and open "Sebring_Club.wet" with notepad. It should look like this.
A new Version of Sebring: V2.01 - Club Layout: AIW Pitpath fixed - Club Layout: Smoothed AIW at start/finish - 12h Layout: A wrong pitbox position is fixed - 12h Layout: New "League Edition" layout with the tirewalls between 15 (Gendebien) and 16 (Le Mans) (the "normal" 12h has no more tirewalls on this place) - Slightly modified less shiny racegroove texture Download V2.01
I've just noticed an AI issue on modified layout. Cars do not turn right in turn 2, they go straight in the concrete fences as they would do on 12h layout.