MonSum
Member
Virtua_LM is proud to present you with one new endurance legendary track: Sebring International Raceway, United States.
What is new in V2.02?
- New loaders for the new UI schema
- Version for Steam
What is new in V2.01?
- Club Layout: AIW Pitpath fixed
- Club Layout: Smoothed AIW at start/finish
- 12h Layout: A wrong pitbox position is fixed
- 12h Layout: New "League Edition" layout with the tirewalls between 15 (Gendebien) and 16 (Le Mans) (the "normal" 12h has no more tirewalls on this place)
- Slightly modified less shiny racegroove texture
What is new in V2.00?
- The actual (newer) RealRoad shader is applied
- Curbs are also RealRoad
- Nightlights on the track side objects are back working
- A lot of work on the materials and textures
- The overall brightness of the track is reduced to match the current version of rFactor 2
- AIW (AI-Driver): some smaller fixes
- GDB (Time and Position): some smaller fixes
- A kind of solid "cut detection" in the part beween 15 (Gendebien) and 16 (Le Mans)
Download V2.02
What is new in V2.02?
- New loaders for the new UI schema
- Version for Steam
What is new in V2.01?
- Club Layout: AIW Pitpath fixed
- Club Layout: Smoothed AIW at start/finish
- 12h Layout: A wrong pitbox position is fixed
- 12h Layout: New "League Edition" layout with the tirewalls between 15 (Gendebien) and 16 (Le Mans) (the "normal" 12h has no more tirewalls on this place)
- Slightly modified less shiny racegroove texture
What is new in V2.00?
- The actual (newer) RealRoad shader is applied
- Curbs are also RealRoad
- Nightlights on the track side objects are back working
- A lot of work on the materials and textures
- The overall brightness of the track is reduced to match the current version of rFactor 2
- AIW (AI-Driver): some smaller fixes
- GDB (Time and Position): some smaller fixes
- A kind of solid "cut detection" in the part beween 15 (Gendebien) and 16 (Le Mans)
Download V2.02
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