[Virtua_LM] Official tracks' topic (last update: 06-14-2014)

Good track, but there is (as in Mid Ohio) something of strange in the light..
In Croft for example, all the world is more vivid, more contrast of the sun.. here all the ambience is "flat".
This effect is common in fact in Ohio too.

there is a system for "vitalizing" all the track world ?

Ciao Nik (also good work!)
 
Good track, but there is (as in Mid Ohio) something of strange in the light..
In Croft for example, all the world is more vivid, more contrast of the sun.. here all the ambience is "flat".
This effect is common in fact in Ohio too.

there is a system for "vitalizing" all the track world ?

Ciao Nik (also good work!)

I think I know what you mean. Its hard to describe.
 
Excelent trax in VLM´s high standard as usual, THANKS!
Sebring is fantastic! Driving in the sunset makes me feel in Florida!

Here´s my basic 370Z setup for Sebring...wip, lol...
 
Thanks for another great track, Sebring is very nice !!

GRAB_097.jpg
 
@K Szczech
Thank you for your detailed and clear explanation. You are definitely somebody who knows how graphics work ;)
We'll discuss about that internally and do some new tests on our side too.
I write "new tests" because we split all those objects on purpose to improve performance and our testing systems, our 2 tracks perform better than default ISI tracks (without comparing polygons count so the comparison is unfair). We did this choice on rFactor 1 because we clearly saw an improvement by doing that way but computer architecture has evolved (CPU are slower but multi-cores now). What was true in 2006 may be different in 2012.

Thank you very much for bringing that information to us.
 
Thank you VLM for this great job on the best tracks for rF and rF2, going to test now !!!
 
Last edited by a moderator:
Sebring is amazing, looking so good! Interesting speaking about files handling in track development, looking forward to understand how it influence performances in rf2.

Keep pushin'! ;)
 
It's a testament to how well you guys do your work that the same track converted for rF1, GTR2, GTL ad rF2 all look awesome. If you look at most ttracks that are converted they look progressively worse with each generation of sims. But VLM tracks don't and this is one reason why, when it comes to track modding, VLM is the best.
 
@Adrianstealth: If you are talking about the Sebring track, it really is flat in real life, it is in Florida, USA, built on an airport's grounds. It used to use one of the active runways as the back straight, but they moved the track off of that area.

I haven't driven these tracks yet, but I suspect he means the bumps, not elevation changes. In real life, Sebring is an insanely bumpy circuit. Drivers commonly get out of the car after long stints with blisters on the palms of their hands; in some cases they've even ruptured them and are bleeding. The newer paved areas aren't as bad, but the older concrete areas are still very bumpy. It's all part of the character of the place. :)
 
Is the AIW at Sebring planned for improvements? Already noticed on the shortest layout (forget the name sorry) the AI dont overtake that much from the slipstream on the long back straight, it seems they sit in the slitpstream ala rF1 and dont make a proper attempt...or at least very occasionally.
Looks great so far top work!
 
After having raced a number on times on different versions of Sebring, I have heard a lot of gripes about some versions being too rough. I understand that the track should have some character and there should be a bit of rough where they have patched the track, but I would imagine there would be a lot of gripeing if they made the track very rough as it is in real life.

BTW, I have driven the coarse, not raced, but driven and you are correct, even with a street car you can feel quite a bit of rough track.
 
Excellent track guys, thanks very much! :)

Nice to see that you took note of K Szczech's very nice input too.
 
Back
Top