It's important, perhaps also like the blimp issue, to clarify whether modders have to do anything about this or whether it will "magically" get fixed in a future rF2 coding update. It sounds like the latter, and if so, would be great if this was documented so we can i) stop worrying about it and trying to adjust/tweak it out of existence, and, ii) stop talking about it every individual track thread
It's a sim issue. It was better in an earlier build, like three builds ago I think? It got worse again with the last build though and is roughly at the same point where it used to be. It's not just rF2 though, I noticed it in Assetto Corsa as well the other day. So yeah, you can stop talking about it in every individual track thread for the time being.
Had a closer look at this track today and it is really a masterpiece. Great material settings, good texture saturation, wet reflections on the road are impressive (how many reflection planes has this track?) and I like how the "old fashioned" x-shape trees react with the lighting (billboards are always to dark with no direct sunlight). There is only one small thing that, in my opinion, could be improved. The colour of the trees is a bit to blueish, cold, especially in contrast to the dry yellow grass. Thank you very much ethone!
Really liking the update to the track ethone, it`s looking really good now and very enjoyable to drive. I had a blast there last night with the URD C6R, the Apex SLS and the Howston HG4... (this is the only track that I can get the SLS into 6th gear on lol) Only thing that was very noticeable to me was the trees sometimes appeared to flash a little at 2-3 places round the track, other than that is was really good. Not a complaint but definitely something that was happening... Thanks for your work.
Thank you for keeping up working on this awesome track!! I dont know if its reported, after Arnage looking to your right you see the zeppelin apppearing in front of the trees, it should be behind them and hidden from view. And a very minor one, entering Arnage, the flashes of the crowd at your left taking pictures flash similtaneously.
Yes, noticed that, but only from inside car (URD EGT in my case). If you switch to bonnet or external then it's behind the trees. Great update Ethone! I hope Ales finds time to include AI setups for the EGT cars, as currently they all run into the limiter on Mulsane...
I dont know if its a bug or a feature but its not getting really dark at night. You even dont need your headlights. And i noticed that the "trackside" lights are even switched on during the daytime.
I have figured out how to load AI setups for the URD Endurance mod. The path for the svm files should be "rF2Data\UserData\player\Settings\". The file names should look like this: LeMans91_Darche Racing.svm LeMans91_Venom Racing.svm LeMans91_Bayro Racing.svm LeMans91_Labre Competition.svm LeMans91_AM Racing.svm LeMans91_Corvette Racing.svm Tested with the Darche and it works for me.
Not sure if this works on multi-car mods? I.e. how can a Porsche load my Aston setup? Maybe more specific to try with Tosch's suggestion, thanks man!
Marc, your solution would in theory work even with multi-car mods, but the URD cars don't have the classes set up properly for it to work. Tosch, I can't get the Corvette or Venom to work with your suggestion. The Aston, Porsche and BMW have worked for a while for me.