davehenrie
Registered
The track does feel green at the beginning. I've been letting a bunch of AI circulate around for about 10 laps before going out and all it good.
Ill be adding some rubber pre sets in the next update.The track does feel green at the beginning. I've been letting a bunch of AI circulate around for about 10 laps before going out and all it good.
Great looking vehicles in that video, are they available at the moment? @NibiruThank you paps for the video
So you aren't working off the 1.1 version from AC?The version Darren originally gave me didn't have the Oak tree. I told him I would make an oak tree version (which I still need to fix the tree). I think thats why he then made one.
OK well I should still have the model of the AC tree if you want it. I fixed the normals on it for the AC version for Darren.Paps did the video, I believe all cars are available
No I started this about 16 months ago when there was no Oak tree.
Im happy for you to send it my way.OK well I should still have the model of the AC tree if you want it. I fixed the normals on it for the AC version for Darren.
Thanks for the feedback we'll see what we can do.Many Thanks @Nibiru for the update/conversion, can't believe I've never driven here before let alone had one of your earlier versions, it truly is a fantastic layout (Full/Oak Tree) and you're right the attention to detail in places that Darren Blythe did before is simply great.
A few early observations of the AIW which I think @SmellySkidmark (SS?) did for you:
If you could please look into and fix those AIW areas when you can then that would be very much appreciated
- The AI are slow through the first S Bend Complex before the Bridge, especially the first section of this area.
- The AI are slow through the Oak Tree hairpin and then take an unnatural swerve to the centre of the track immediately after the turn and this compromises their acceleration onto the long straight.
- Speaking of the long straight there doesn't appear to be any blocking (BLOCK Path) going into the left hander at the end, nor the Turn 1 Hairpin.
- Fast Rolling Starts are broken (tested with 19AI on track + me), you have to do a whole lap before the race commences. I believe this is to do with the Lead Cars starting past the S/F Line.
(everywhere else on the Full/Oak tree layout they're already great!).
Many Thanks again![]()
Thanks for the bug report...I'll look into it.Thanks for the track.
Unfortunately though, there seems to be a nasty collision issue, at the last corner before start finish line.
If you go too far deep into the corner and slightly onto the grass, it's as if you collided with a car, or a very deep pothole, and thus brings the car to a stand still. This doesn't happen all the time, but it's happen to me twice. I've included a video.
Great work on the AIW though, much better than the rF1 version.
I agree there is an issue there, but just for curiosities' sake, could you try dramatically raising the ride height of your car? Or, for that matter, test with several other cars from different car-sets? thanks.Thanks for the track.
Unfortunately though, there seems to be a nasty collision issue, at the last corner before start finish line.