[WIP] Virginia International Raceway conversion (Darren Blythe's AC)

Discussion in 'Locations' started by Nibiru, Mar 18, 2018.

  1. davehenrie

    davehenrie Registered

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    ok, I should have stated, running the full course with 29 AI + my car = 30 caused the crash at the very end of the progress bar. Same with the Oak Tree Version. I'll get some more time later in the week to experiment.(I was REALLY looking forward to driving the Oak Tree Full Course..Loved that corner )
     
  2. Nibiru

    Nibiru Registered

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    Strange that! I tested the full and oak tree with 31 AI and all was good. BUT we were having strange issues with both Patriots and the South where they would work in dev but crash the game, so nothing surprises me. SS made the Patriots AIW about 10 times and I did it probably 5 times before I worked out what was crashing it.
    We'll look at it and see what we can do.
     
  3. bhendrik

    bhendrik Registered

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    Full Course, track looks fantastic, will do some more testing today
     
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  4. Bernd

    Bernd Registered

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    @Nibiru Here it also crashes if i load 29 ai on the full track.
    In the trace file i have seen the warning
    'waypoint.cpp 1252: waypoint 1204 has no prev waypoint! this is very bad!'

    Waypoint 1204 is the first one of the pit extension path waypoints ( i guess it is the extension).
    Maybe it wasn't 'tagged' with the 'cap end of path segment' function.
    If i remember right, chris (redapg) once told me, that this can cause strange things in the single and multiplayer, while it runs without any problems in devmode.

    Maybe this can help to fix problems.
     
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  5. Nibiru

    Nibiru Registered

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    Yes thank you. that's the problem. I have already fixed that today
     
  6. Mauro

    Mauro Registered

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    in main layout there is a hole from T2-T3
    you can pass through tyres

    [​IMG]
    [​IMG]
    [​IMG]
     
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  7. Highlandwalker

    Highlandwalker Registered

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    Really enjoying this track. The max number of AI cars that can be used on the full and oak tree course is 25, any more and it crashes back to launcher. Also during practice only three cars did more than 8 laps even after 1hr. Hope this is constructive criticism and keep up the good work. Thanks again.
     
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  8. Nibiru

    Nibiru Registered

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    Hmm thats odd. None of the tyres or guardrails are collidable BUT there is a collision mesh for all of them. I've just checked and the collision mesh for those tyres and guardrails is there and set to collide.
    I'll sort it out. 1 way or another.
     
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  9. AMillward

    AMillward Registered

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    Looks awesome! A free roam track, almost!
     
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  10. Will Mazeo

    Will Mazeo Registered

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    Only thing I dont like about this track is that when you put a wheel on the grass and lose control you are going to travel all the way to California :D
     
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  11. davehenrie

    davehenrie Registered

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    There are several areas where that happens in real life. The Hog Pens, the end of the esses. Never want to race there after a rainshower. :)
     
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  12. Nibiru

    Nibiru Registered

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    First post update
    With all my testing the above issues are fixed

    v0.81
    change log
    Fixed AIW not re-fueling
    Fixed crashing if to many AI
    Fixed Tyres and guardrail collide issue T2
    Added green to the start lights
    Added 3 more start lights along the grid. (only visible in race)
    http://www.mediafire.com/file/7b9yip1q566kls5/VIR_v0.81.rfcmp
     
    Last edited: Mar 23, 2018
  13. Nibiru

    Nibiru Registered

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    If I could spend a week or two that would be a tick on the bucket list.
     
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  14. Mauro

    Mauro Registered

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    thanks for update Nibiru.

    just tryed but nothing change with start light.

    -race start with red lights.
    -and addictional start lights don't work

    [​IMG]
     
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  15. Moe Faster

    Moe Faster Registered

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    Thankfully, we don't have smell-a-vision.
     
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  16. Nibiru

    Nibiru Registered

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    Sorry about that chief!.
    The problem seems to be the game only allows 6 lights and I was trying to use 7. (was working in dev)
    I have made the first 2 lights as 1 and they are now working correctly in game. These lights are only on tracks Full, Full Oak, Grand and North.
     
  17. Nibiru

    Nibiru Registered

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  18. Mauro

    Mauro Registered

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    thanks!

    now they work very well :)
     
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  19. JimmyT

    JimmyT Registered

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    Haven't raced yet but ran a few laps around the full course. Very, very nice.
    Thank you sir.
    The only thing I could note is that the road surface seems to have very low traction qualities compared to the track I was driving just prior (Spa which has similar traction to 3PA Bathurst). I didn't do huge numbers of laps to rubber it up though, so can't comment on long tern traction.
    Very pretty to look at while putting around. :).
     
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  20. Nibiru

    Nibiru Registered

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    The tdf is based apon Nola
     
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