Emery
Registered
Playing around with Blender, you'll find procedural textures are far nicer to create than trying to make them in a paint program. Adding noise, roughness, etc. is so much easier. The catch is that you don't get a nice UV map to export unless you bake the texture onto a new map, so here's a tutorial.
Now to go make a few objects...
Now to go make a few objects...
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