I don't know what you want to hear. The horse has beaten to death in that regard, that a sim skippy will never feel like driving the real thing no matter how hard you try it. Tbh, I don't feel those huge differences that you feel between the cars. The cars you mentioned (USF-2000, F2 and Skippy), are very different cars with very different charactaristics so it's to be expected that they feel and behave completely different. Yet they are all equaly good from my POV and it's not like they drive like UFOs. That you think that Reiza set a new standard has something to do with the engine they use. It's a well proven tool and they can upgrade their stuff on a much faster rate as they have been working with it for allmost a decade now. That some of the stuff is more simplified helps aswell. If you gave them the rF2 engine they wouldn't be working faster than ISI or Studio 397. I think Michael Borda is not just a dude who just started with physics, so when you read the Devblog for the BT44 you will get an insight of what it takes to create such a car alone and it makes me question even more, how good the rest of the industry really is, just looking how any other company is pumping out content after content with " realistic benchmark" physics. Knowledge about physics production isn't something that you learn in a few months or that you can pass on to new employes easily. Anyway, this is turning in the good old my sim is better than your sim debate and you are kind of overreacting a bit. How the cars in AMS feel, has basicly nothing to do why this vehicle handles like it handles and it's been explained allready.