I'm not sure "modding" is the right thread, but I am trying to figure out what the filename should be for the gloves when making skins for the USF-17. Any ideas? altGLOVEL - no dice altGLOVE - no dice altEXTRA - tried 1, 3, 4, no dice. Any thoughts?
Extra5 (left) and Extra6 (right) should do a Part of the Job, but the Details have no WC Material assigned. BTW You can extract the unencrypted mas File, that also contains the Driver gmt
I'm not entirely sure what the driver GMT does for me or how to use it. I had a file called Extra5 but it did not appear to do anything with it. Would it not work if both 5+6 aren't present?
They are independent. The Driver gmt is the File of the Driver and his Gloves etc. So if you have Access to it (if it's packaged in the unencrypted mas File), you can extract it and load it into 3DSimEd for Example and check the used Material Names of the Different Parts.
extra5/extra6 did not appear to work. All these files are in the MAS. The car skin works. The driver suit works. The helmet works. The gloves are still the built-in blue color and are decidedly not yellow.
There are 3 drivers packaged in the USF-17 unencrypted MAS, one called max, one called med, and one called low. When looking at 3dSimEd: The "low" driver features the driver in the position it is in when inside the car. The "low" driver has a WCEXTRA5 (only) and a GLOVES_DETAILS material. The GLOVES_DETAILS material refers to a `gloves_details` DDS file which looks exactly like the blue game gloves. The WCEXTRA5 material refers to some fabric maps. I tried *only* inserting an `alt24EXTRA5` file into the MAS, and it still did not load the yellow glove. Is it possible to replace GLOVES_DETAILS?
Inserting a file called `gloves_details.dds` into the MAS I pack with the other skin files also did not work.
Annoyingly, there is yet another driver GMT file in the mas. It ultimately refers to Extra8 and Extra9. That works.
You only have to take care for the "max" Mesh, because the LOD Meshes are reduced Meshes, that often don't contain all Materials, for Example. And you can not replace any Texture in the existing mas Files, as long as you are online connected. Modified Files of subscribed Mods or DLC will be overwritten when the Game starts. You would have to create an own Update rfcmp to change such Things. I did make a quick Check only and i took the Driver with the LOD Meshes to check the used Materials, because that normally is the Driver that gets used. But that doesn't seem to be the Case for this Car.