The problematic gmt's are the ones that don't work...................................
Thank you to sharing this important information with us.
I think the key here is if you've created a GMT using ISI's 3dsmax plugin and it's having problems... they'd like to know about it. But more than likely you wouldn't have any such problems.
If you do have an issue with a GMT you've created, there's a good chance you know where it came from. So you can chase it up with the author of whatever program that was. And I'm guessing if that author is having problems tracking it down they may be able to get at least a hint directly from ISI.
But I wouldn't expect ISI to spell out the changes made publicly, or what values in various parts of the GMT structure could cause issue. You may notice there are no GMT references... because ISI aren't detailing what's in the file, presumably at least partly because that would make it much easier for GMTs to be reverse engineered and easier for the hard work of modders to be ripped by others.
As an end-user of a mod that has issues, you can't really expect to have it spelled out for you. If you identify that there is an issue and report it to the mod maker, that's about all you can do.
I also think that the problem is not about gmt files. IMO the problem is the way rfactor 2 interprets scn and veh text files. It is much more likely and explains the problems no matter gmt source. Ockham's razor.I don`t think there is no GMT issue it is a bug like it was with Miata (Now here's the million $ question. Why would instance=SUSPENSION trigger a bug?).
Many ISI cars (SLS Safetycar, F2, Renault 3,5 etc.)witch have missing parts too, I don`t believe that ISI uses wrong GMT structure to own contents at least I hope not
There is lack of information if this is going to bee fixed or not![]()