Just fiddling with some vehicles of an existing mod which has several teams that have different HDV and sfx files. I know You can use car upgrades to do specific HDV changes but is it possible to actually point to a different HDV file entirely? Same with sound.
Hi woodee. It is possible to change the sounds of a vehicle through upgrades, but it is laborious. You have to reference all sounds within the file. I copy part of my upgrades file for your help and guidance. UpgradeType="Motorizacion (Sonidos)" { UpgradeLevel="XIX" { Price=0 Description="XIX" } UpgradeLevel="XIXF" { Price=0 Description="XIXF" // ENGINE SOUNDS (INSIDE) SFX=VS_INSIDE_POWER_ENGINE_1=XIXF\XIXF_in_onidle.wav SFX=VS_INSIDE_POWER_ENGINE_2=XIXF\XIXF_in_onverylow_1.wav SFX=VS_INSIDE_POWER_ENGINE_3=XIXF\XIXF_in_onverylow_2.wav SFX=VS_INSIDE_POWER_ENGINE_4=1.10,XIXF\XIXF_in_onlow.wav SFX=VS_INSIDE_POWER_ENGINE_5=1.20,XIXF\XIXF_in_onmid.wav SFX=VS_INSIDE_POWER_ENGINE_6=1.30,XIXF\XIXF_in_onhigh.wav SFX=VS_INSIDE_COAST_ENGINE_1=XIXF\XIXF_in_idle.wav SFX=VS_INSIDE_COAST_ENGINE_2=XIXF\XIXF_in_offidle_2.wav SFX=VS_INSIDE_COAST_ENGINE_3=XIXF\XIXF_in_offverylow_1.wav SFX=VS_INSIDE_COAST_ENGINE_4=XIXF\XIXF_in_offlow.wav SFX=VS_INSIDE_COAST_ENGINE_5=XIXF\XIXF_in_offlowmid.wav SFX=VS_INSIDE_COAST_ENGINE_6=XIXF\XIXF_in_offmid.wav SFX=VS_INSIDE_COAST_ENGINE_7=XIXF\XIXF_in_offhigh.wav SFX=VS_INSIDE_ENGINE_STARTING=0.8,XIXF\XIXF_in_startup.wav // ENGINE SOUNDS (OUTSIDE) SFX=VS_OUTSIDE_POWER_ENGINE_1=0.4,XIXF\XIXF_ex_onidle.wav SFX=VS_OUTSIDE_POWER_ENGINE_2=0.4,XIXF\XIXF_ex_onverylow.wav SFX=VS_OUTSIDE_POWER_ENGINE_3=0.4,XIXF\XIXF_ex_onlow.wav SFX=VS_OUTSIDE_POWER_ENGINE_4=0.4,XIXF\XIXF_ex_onlowmid.wav SFX=VS_OUTSIDE_POWER_ENGINE_5=0.5,XIXF\XIXF_ex_onmid.wav SFX=VS_OUTSIDE_POWER_ENGINE_6=0.5,XIXF\XIXF_ex_onhigh.wav SFX=VS_OUTSIDE_COAST_ENGINE_1=0.4,XIXF\XIXF_ex_idle.wav SFX=VS_OUTSIDE_COAST_ENGINE_2=0.4,XIXF\XIXF_ex_offidle.wav SFX=VS_OUTSIDE_COAST_ENGINE_3=0.4,XIXF\XIXF_ex_offverylow.wav SFX=VS_OUTSIDE_COAST_ENGINE_4=0.4,XIXF\XIXF_ex_offlow.wav SFX=VS_OUTSIDE_COAST_ENGINE_5=0.4,XIXF\XIXF_ex_offmid.wav SFX=VS_OUTSIDE_COAST_ENGINE_6=0.4,XIXF\XIXF_ex_offmidhigh.wav SFX=VS_OUTSIDE_COAST_ENGINE_7=0.4,XIXF\XIXF_ex_offhigh.wav SFX=VS_OUTSIDE_ENGINE_STARTING=0.35,XIXF\XIXF_ex_startup.wav // BACKFIRE & SHIFT SOUNDS (INSIDE) SFX=VS_INSIDE_SHIFT_UP_1=1.10,XIXF\XIXF_upshift_1.wav SFX=VS_INSIDE_SHIFT_UP_2=1.10,XIXF\XIXF_upshift_2.wav SFX=VS_INSIDE_SHIFT_UP_3=1.10,XIXF\XIXF_upshift_3.wav SFX=VS_INSIDE_SHIFT_DOWN_1=XIXF\XIXF_downshift_1.wav SFX=VS_INSIDE_SHIFT_DOWN_2=XIXF\XIXF_downshift_2.wav SFX=VS_INSIDE_SHIFT_DOWN_3=XIXF\XIXF_downshift_3.wav SFX=VS_INSIDE_BACKFIRE_1=0.7,XIXF\XIXF_in_bf.wav SFX=VS_INSIDE_BACKFIRE_2=0.7,XIXF\XIXF_in_bf_2.wav SFX=VS_INSIDE_BACKFIRE_3=0.7,XIXF\XIXF_in_bf_3.wav // BACKFIRE & SHIFT SOUNDS (OUTSIDE) SFX=VS_OUTSIDE_SHIFT_UP_1=0.6,XIXF\XIXF_ex_upshift_1.wav SFX=VS_OUTSIDE_SHIFT_UP_2=0.6,XIXF\XIXF_ex_upshift_5.wav SFX=VS_OUTSIDE_SHIFT_UP_3=0.6,XIXF\XIXF_ex_upshift_3.wav SFX=VS_OUTSIDE_SHIFT_DOWN_1=0.5,XIXF\XIXF_ex_downshift_1.wav SFX=VS_OUTSIDE_SHIFT_DOWN_2=0.5,XIXF\XIXF_ex_downshift_5.wav SFX=VS_OUTSIDE_SHIFT_DOWN_3=0.5,XIXF\XIXF_ex_downshift_7.wav SFX=VS_OUTSIDE_BACKFIRE_1=0.4,XIXF\XIXF_ex_in_bf.wav SFX=VS_OUTSIDE_BACKFIRE_2=0.4,XIXF\XIXF_ex_in_bf_2.wav SFX=VS_OUTSIDE_BACKFIRE_3=0.4,XIXF\XIXF_ex_in_bf_3.wav // ROAD SURFACE SOUNDS (INSIDE) SFX=VS_INSIDE_ROADNOISE_DRY=0.8,XIXF\roadroll_XIXF_in.wav SFX=VS_INSIDE_ROADNOISE_WET=0.6,XIXF\roadroll_XIXF_in.wav SFX=VS_INSIDE_ROADNOISE_GRASS=0.8,TMTires\grassroll_in.wav SFX=VS_INSIDE_ROADNOISE_DIRT=0.8,TMTires\gravelroll_in.wav SFX=VS_INSIDE_ROADNOISE_GRAVEL=0.8,TMTires\gravelroll_in.wav SFX=VS_INSIDE_ROADNOISE_RUMBLESTRIP=0.8,XIXF\rumble_XIXF_in.wav // ROAD SURFACE SOUNDS (OUTSIDE) SFX=VS_OUTSIDE_ROADNOISE_DRY=0.7,XIXF\roadroll_XIXF_ex.wav SFX=VS_OUTSIDE_ROADNOISE_WET=0.7,XIXF\roadroll_XIXF_ex.wav SFX=VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav SFX=VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav SFX=VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav SFX=VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=0.7,XIXF\rumble_XIXF_ex.wav // SUSPENSION/CHASSIS SFX=SuspensionVolume=0.2 //(exaggerated, should probably be more like 0.15) // converts sum of (absolute value of) vertical suspension velocities to a volume SFX=SuspensionFreq=(2,0.10,0.80) // (max_vel, mult, base), so frequency multiplier = min( actual_susp_vel, max_vel ) * mult + base SFX=VS_INSIDE_SUSPENSION=Secondary\chassis_noise_2_in.wav SFX=VS_OUTSIDE_SUSPENSION=1.10,Secondary\chassis_noise_2_ex.wav SFX=DirtyTire=(0.001,100.0) // frequency adjustment based on speed & dirtiness, threshold speed between low & high samples SFX=VS_INSIDE_DIRTY_TIRE_LOW=0.5,Secondary\marbles_low_loop_int.wav SFX=VS_INSIDE_DIRTY_TIRE_HIGH=0.5,Secondary\marbles_high_loop_int.wav SFX=VS_OUTSIDE_DIRTY_TIRE_LOW=0.5,Secondary\marbles_low_loop_ext.wav SFX=VS_OUTSIDE_DIRTY_TIRE_HIGH=0.5,Secondary\marbles_high_loop_ext.wav // CONTACT SOUNDS (INSIDE) SFX=VS_INSIDE_SCRAPING=1.1,secondary\scrape_barrier_in.wav SFX=VS_INSIDE_HIT_WALL_1=1.60,secondary\hit1_wall.wav SFX=VS_INSIDE_HIT_WALL_2=1.60,secondary\hit2_wall.wav SFX=VS_INSIDE_HIT_WALL_3=1.60,secondary\hit3_wall.wav SFX=VS_INSIDE_HIT_WALL_4=1.60,secondary\hit4_wall.wav SFX=VS_INSIDE_HIT_WALL_5=1.60,secondary\hit5_wall.wav SFX=VS_INSIDE_HIT_OTHERCAR_1=1.60,secondary\hit1_vehicle.wav SFX=VS_INSIDE_HIT_OTHERCAR_2=1.60,secondary\hit2_vehicle.wav SFX=VS_INSIDE_HIT_OTHERCAR_3=1.60,secondary\hit3_vehicle.wav SFX=VS_INSIDE_HIT_OTHERCAR_4=1.60,secondary\hit4_vehicle.wav SFX=VS_INSIDE_HIT_OTHERCAR_5=1.60,secondary\hit5_vehicle.wav SFX=VS_INSIDE_HIT_CONE=1.60,secondary\conehit.wav // CONTACT SOUNDS (OUTSIDE) SFX=VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav SFX=VS_OUTSIDE_HIT_WALL_1=1.60,secondary\hit1_wall.wav SFX=VS_OUTSIDE_HIT_WALL_2=1.60,secondary\hit2_wall.wav SFX=VS_OUTSIDE_HIT_WALL_3=1.60,secondary\hit3_wall.wav SFX=VS_OUTSIDE_HIT_WALL_4=1.60,secondary\hit4_wall.wav SFX=VS_OUTSIDE_HIT_WALL_5=1.60,secondary\hit5_wall.wav SFX=VS_outSIDE_HIT_OTHERCAR_1=1.60,secondary\hit1_vehicle.wav SFX=VS_outSIDE_HIT_OTHERCAR_2=1.60,secondary\hit2_vehicle.wav SFX=VS_outSIDE_HIT_OTHERCAR_3=1.60,secondary\hit3_vehicle.wav SFX=VS_outSIDE_HIT_OTHERCAR_4=1.60,secondary\hit4_vehicle.wav SFX=VS_outSIDE_HIT_OTHERCAR_5=1.60,secondary\hit5_vehicle.wav SFX=VS_OUTSIDE_HIT_CONE=1.60,secondary\conehit.wav // AMBIENT SOUNDS (INSIDE) SFX=VS_INSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav SFX=VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav SFX=VS_INSIDE_WIND_NOISE=1.60,TMTires\roadwind_in.wav SFX=VS_INSIDE_ON_FIRE=secondary\fire_in.wav SFX=VS_INSIDE_HORN=secondary\horn_in.wav SFX=VS_INSIDE_TRACTION_CONTROL=XIXF\tc_XIXF_in.wav SFX=VS_INSIDE_SEAT=Secondary\seat.wav SFX=VS_INSIDE_MIRROR=Secondary\mirror.wav // AMBIENT SOUNDS (OUTSIDE) SFX=VS_OUTSIDE_SPEED_LIMITER_TOGGLE=secondary\limiter.wav SFX=VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav SFX=VS_OUTSIDE_WIND_NOISE=1.60,TMTires\roadwind_ex.wav SFX=VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav SFX=VS_OUTSIDE_HORN=secondary\horn.wav SFX=VS_OUTSIDE_TRACTION_CONTROL=XIXF\tc_XIXF_ex.wav SFX=VS_OUTSIDE_SEAT=Secondary\seat.wav SFX=VS_OUTSIDE_MIRROR=Secondary\mirror.wav // ATTENUTATION SFX=EngineAttenInside=(1, 0, 1.2, 0.022) SFX=EngineAttenOutside=(1, 0, 1.2, 0.011) SFX=ShiftAttenInside=(1, 0, 1.0, 0.021) SFX=ShiftAttenOutside=(1, 0, 1.0, 0.0105) SFX=OtherAttenInside=(1, 0, 0.7, 0.022) SFX=OtherAttenOutside=(1, 0, 0.7, 0.011) // ENGINE VOLUME MIX SFX=playerEngineVolumeMinimum=0.8 SFX=playerEngineVolumeThrottleFraction=0.2 SFX=playerEngineVolumeRevFraction=0.0 SFX=non-playerEngineVolumeMinimum=0.55 SFX=non-playerEngineVolumeThrottleFraction=0.25 SFX=non-playerEngineVolumeRevFraction=0.2 // ENGINE THROTTLE-POSITION MIX SFX=EngineLoadBlendInside=(0.1,0.9) // throttle fract where power sound starts to blend in, coast sound blends out SFX=EngineLoadBlendOutside=(0.1,0.9) // ENGINE REV-SAMPLE MIX SFX=EngRPMPowerInside=(0, 1, 5670, 4000) SFX=EngRPMPowerInside=(1, 4350, 6720, 5688) SFX=EngRPMPowerInside=(2, 5810, 8720, 7500) SFX=EngRPMPowerInside=(3, 7100, 12390, 10512) SFX=EngRPMPowerInside=(4, 11160, 16245, 15780) SFX=EngRPMPowerInside=(5, 14670, 22000, 17460) // coast inside SFX=EngRPMCoastInside=(0, 1, 5125, 4000) SFX=EngRPMCoastInside=(1, 4260, 6780, 5772) SFX=EngRPMCoastInside=(2, 5550, 8320, 6456) SFX=EngRPMCoastInside=(3, 7220, 9700, 8364) SFX=EngRPMCoastInside=(4, 8700, 11570, 10728) SFX=EngRPMCoastInside=(5, 10300, 14250, 12000) SFX=EngRPMCoastInside=(6, 12260, 22000, 16000) // power outside SFX=EngRPMPowerOutside=(0, 1, 6438, 4000) SFX=EngRPMPowerOutside=(1, 4620, 8500, 6000) SFX=EngRPMPowerOutside=(2, 6900, 10452, 8000) SFX=EngRPMPowerOutside=(3, 9000, 12900, 8982) SFX=EngRPMPowerOutside=(4, 11440, 16100, 12000) SFX=EngRPMPowerOutside=(5, 13700, 22000, 18000) // coast outside SFX=EngRPMCoastOutside=(0, 1, 5050, 4000) SFX=EngRPMCoastOutside=(1, 4350, 6620, 5000) SFX=EngRPMCoastOutside=(2, 5400, 8000, 6000) SFX=EngRPMCoastOutside=(3, 6840, 10850, 8000) SFX=EngRPMCoastOutside=(4, 8700, 14060, 12000) SFX=EngRPMCoastOutside=(5, 12880, 15430, 12740) SFX=EngRPMCoastOutside=(6, 14220, 22000, 18000) SFX=TrannyInitialRampRPM=1200 SFX=TrannyCoastBlendRPMInside=(2000, 9500) SFX=TrannyCoast1RPMTorqueInside=(4000, 80) SFX=TrannyCoast2RPMTorqueInside=(6000, 100) SFX=TrannyPowerBlendRPMInside=(2000, 9500) SFX=TrannyPower1RPMTorqueInside=(4000, 120) SFX=TrannyPower2RPMTorqueInside=(6000, 120) SFX=TrannyCoastBlendRPMOutside=(2000, 9500) SFX=TrannyCoast1RPMTorqueOutside=(4000, 130) SFX=TrannyCoast2RPMTorqueOutside=(6000, 150) SFX=TrannyPowerBlendRPMOutside=(2000, 9500) SFX=TrannyPower1RPMTorqueOutside=(4000, 100) SFX=TrannyPower2RPMTorqueOutside=(6000, 120) // BRAKE-HISS SFX=VS_INSIDE_BRAKES_LOW=0.6,XIXF\brakes_low.wav // low-speed SFX=VS_INSIDE_BRAKES_HIGH=0.6,XIXF\brakes_high.wav // high-speed SFX=VS_OUTSIDE_BRAKES_LOW=0.6,XIXF\brakes_low.wav // low-speed SFX=VS_OUTSIDE_BRAKES_HIGH=0.6,XIXF\brakes_high.wav // high-speed SFX=BrakeRampSpeed=3.0 // volume ramps up to this speed SFX=BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss SFX=BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds SFX=BrakePressure=0.20 // defines how brake pressure affects brake hiss volumen } }
Not sure if this will work with rF2, but this is an example of an ugrade.ini file from the ZIMSAGT mod from rF1 with engine options. // IMSA P1 V1.0 DOME S101 DisplayClassOverride="=P1=" UpgradeType="Engine" { UpgradeLevel="Standard Mugan Honda V8" { Description="Standard Mugan Honda V8" IconLevel=0 Price=0 } UpgradeLevel="Chevrolet 427" { Description="Chevrolet Medium Powerband 7.0L 656 HP V8 @ 875KG" IconLevel=0 Price=0 // Physics HDV=[GENERAL] HDV=Mass=875 HDV= HDV=[ENGINE] HDV=Normal=V8_7000_Chev.ini HDV=RestrictorPlate=V8_7000_Chev.ini HDV= HDV=[DRIVELINE] HDV=FinalDriveSetting=37 //Sounds=V8_7000_Chev.sfx SFX=VS_INSIDE_POWER_ENGINE_1=3, IMSA\Engine\V8_16V_7000\int_idle.wav SFX=VS_INSIDE_POWER_ENGINE_2=2.04, IMSA\Engine\V8_16V_7000\int_power_1.wav SFX=VS_INSIDE_POWER_ENGINE_3=NULL SFX=VS_INSIDE_POWER_ENGINE_4=NULL //----------------------- SFX=VS_INSIDE_COAST_ENGINE_1=2, IMSA\Engine\V8_16V_7000\int_idle.wav SFX=VS_INSIDE_COAST_ENGINE_2=2.56, IMSA\Engine\V8_16V_7000\int_coast_1.wav SFX=VS_INSIDE_COAST_ENGINE_3=NULL SFX=VS_INSIDE_COAST_ENGINE_4=NULL //----------------------- SFX=VS_INSIDE_ENGINE_STARTER=7, IMSA\Engine\V8_16V_7000\int_starter.wav SFX=VS_INSIDE_ENGINE_STARTING=7, IMSA\Engine\V8_16V_7000\int_starting.wav //----------------------- SFX=VS_INSIDE_TRACTION_CONTROL=1.2, IMSA\Engine\V8_16V_7000\int_tc.wav //----------------------- // ENGINE SOUNDS (OUTSIDE) //----------------------- SFX=VS_OUTSIDE_POWER_ENGINE_1=3.75, IMSA\Engine\V8_16V_7000\ext_idle.wav SFX=VS_OUTSIDE_POWER_ENGINE_2=3.59, IMSA\Engine\V8_16V_7000\ext_power_1.wav SFX=VS_OUTSIDE_POWER_ENGINE_3=NULL SFX=VS_OUTSIDE_POWER_ENGINE_4=NULL //----------------------- SFX=VS_OUTSIDE_COAST_ENGINE_1=2.87, IMSA\Engine\V8_16V_7000\ext_idle.wav SFX=VS_OUTSIDE_COAST_ENGINE_2=3.32, IMSA\Engine\V8_16V_7000\ext_coast_1.wav SFX=VS_OUTSIDE_COAST_ENGINE_3=NULL SFX=VS_OUTSIDE_COAST_ENGINE_4=NULL //----------------------- SFX=VS_OUTSIDE_ENGINE_STARTER=6, IMSA\Engine\V8_16V_7000\ext_starter.wav SFX=VS_OUTSIDE_ENGINE_STARTING=7, IMSA\Engine\V8_16V_7000\ext_starting.wav SFX=SplutterAmount=0.3 //----------------------- SFX=VS_OUTSIDE_TRACTION_CONTROL=1.8, IMSA\Engine\V8_16V_7000\ext_tc.wav //----------------------- SFX=VS_INSIDE_BACKFIRE_1=8, IMSA\Engine\V8_16V_7000\int_backfire_1.wav SFX=VS_INSIDE_BACKFIRE_2=1, IMSA\Engine\V8_16V_7000\int_backfire_2.wav SFX=VS_OUTSIDE_BACKFIRE_1=3, IMSA\Engine\V8_16V_7000\ext_backfire_1.wav SFX=VS_OUTSIDE_BACKFIRE_2=3, IMSA\Engine\V8_16V_7000\ext_backfire_2.wav //----------------------- SFX=EngineLoadBlendInside=(0.1,0.8) SFX=EngineLoadBlendOutside=(0.1,0.8) // COAST INSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMCoastInside=(0, 50.00, 3043.00, 1190.00) SFX=EngRPMCoastInside=(1, 2405.00, 30000.00, 5000.00) SFX=EngRPMCoastInside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMCoastInside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // POWER INSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMPowerInside=(0, 50.00, 3043.00, 1190.00) SFX=EngRPMPowerInside=(1, 2405.00, 30000.00, 5800.00) SFX=EngRPMPowerInside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMPowerInside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // COAST OUTSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMCoastoutside=(0, 50.00, 2643.00, 1250.00) SFX=EngRPMCoastoutside=(1, 2005.00, 30000.00, 4956.00) SFX=EngRPMCoastoutside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMCoastoutside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // POWER OUTSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMPoweroutside=(0, 50.00, 2643.00, 1250.00) SFX=EngRPMPoweroutside=(1, 2005.00, 30000.00, 4200.00) SFX=EngRPMPoweroutside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMPoweroutside=(3, 0000.00, 0000.00, 0000.00 } UpgradeLevel="Aston Martin V12 Engine" { Description="Aston Martin Ultra-Wide Powerband 648 HP 6.0L V12 @ 875KG" IconLevel=0 Price=0 // Physics HDV=[GENERAL] HDV=Mass=875 HDV= HDV=[ENGINE] HDV=Normal=V12_48V_60_AM.ini HDV=RestrictorPlate=V12_48V_60_AM.ini HDV= HDV=[DRIVELINE] HDV=FinalDriveSetting=27 //Sounds=V12_48V_60_AM.sfx // ENGINE SOUNDS (INSIDE) // Default is 1, multiplier can be used //----------------------- SFX=VS_INSIDE_POWER_ENGINE_1=1.2, IMSA\Engine\V12_24V_6000\int_idle.wav SFX=VS_INSIDE_POWER_ENGINE_2=2.5, IMSA\Engine\V12_24V_6000\int_power_1.wav SFX=VS_INSIDE_POWER_ENGINE_3=1.9,IMSA\Engine\V12_24V_6000\int_power_2.wav SFX=VS_INSIDE_POWER_ENGINE_4=NULL //----------------------- SFX=VS_INSIDE_COAST_ENGINE_1=1.1, IMSA\Engine\V12_24V_6000\int_idle.wav SFX=VS_INSIDE_COAST_ENGINE_2=2.5, IMSA\Engine\V12_24V_6000\int_coast_1.wav SFX=VS_INSIDE_COAST_ENGINE_3=2.5,IMSA\Engine\V12_24V_6000\int_coast_2.wav SFX=VS_INSIDE_COAST_ENGINE_4=NULL //----------------------- SFX=VS_INSIDE_ENGINE_STARTER=2, IMSA\Engine\V12_24V_6000\int_starter.wav SFX=VS_INSIDE_ENGINE_STARTING=6, IMSA\Engine\V12_24V_6000\NULL //----------------------- SFX=VS_INSIDE_TRACTION_CONTROL=1.2, IMSA\Engine\V12_24V_6000\int_tc.wav //----------------------- // ENGINE SOUNDS (OUTSIDE) //----------------------- SFX=VS_OUTSIDE_POWER_ENGINE_1=1.8, IMSA\Engine\V12_24V_6000\ext_idle.wav SFX=VS_OUTSIDE_POWER_ENGINE_2=2.6, IMSA\Engine\V12_24V_6000\ext_power_1.wav SFX=VS_OUTSIDE_POWER_ENGINE_3=1.5,NULL SFX=VS_OUTSIDE_POWER_ENGINE_4=1.8,NULL //----------------------- SFX=VS_OUTSIDE_COAST_ENGINE_1=1.5, IMSA\Engine\V12_24V_6000\ext_idle.wav SFX=VS_OUTSIDE_COAST_ENGINE_2=2.6,IMSA\Engine\V12_24V_6000\ext_coast_1.wav SFX=VS_OUTSIDE_COAST_ENGINE_3=1.8,NULL SFX=VS_OUTSIDE_COAST_ENGINE_4=NULL //----------------------- SFX=VS_OUTSIDE_ENGINE_STARTER=2, IMSA\Engine\V12_24V_6000\ext_starter.wav SFX=VS_OUTSIDE_ENGINE_STARTING=3, IMSA\Engine\V12_24V_6000\ext_starting.wav //----------------------- SFX=VS_OUTSIDE_TRACTION_CONTROL=1.8, IMSA\Engine\V12_24V_6000\ext_tc.wav //----------------------- SFX=VS_INSIDE_BACKFIRE_1=5,IMSA\Engine\V12_24V_6000\int_backfire_1.wav SFX=VS_INSIDE_BACKFIRE_2=5,IMSA\Engine\V12_24V_6000\int_backfire_2.wav SFX=VS_INSIDE_BACKFIRE_3=5,IMSA\Engine\V12_24V_6000\int_backfire_3.wav SFX=VS_OUTSIDE_BACKFIRE_1=5,IMSA\Engine\V12_24V_6000\ext_backfire_1.wav SFX=VS_OUTSIDE_BACKFIRE_2=5,IMSA\Engine\V12_24V_6000\ext_backfire_2.wav SFX=VS_OUTSIDE_BACKFIRE_3=5,IMSA\Engine\V12_24V_6000\ext_backfire_3.wav //----------------------- SFX=VS_INSIDE_Splutter=IMSA\Engine\V12_24V_6000\splutter.wav SFX=SplutterAmount=0.5 // COAST INSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMCoastInside=(0, 50.00, 3643.00, 2401.00) SFX=EngRPMCoastInside=(1, 4105.00, 30000.00, 4851.00) SFX=EngRPMCoastInside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMCoastInside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // POWER INSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMPowerInside=(0, 50.00, 3643.00, 2401.00) SFX=EngRPMPowerInside=(1, 3005.00, 5000.00, 4357.00) SFX=EngRPMPowerInside=(2, 4100.00, 30000.00, 6174.00) SFX=EngRPMPowerInside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // COAST OUTSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMCoastOutside=(0, 50.00, 3643.00, 2360.00) SFX=EngRPMCoastOutside=(1, 3005.00, 30000.00, 6932.00) SFX=EngRPMCoastOutside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMCoastOutside=(3, 0000.00, 0000.00, 0000.00) //------------------------- // POWER OUTSIDE // zero-based engine number, minimum RPM, maximum RPM, natural RPM at which sample was recorded SFX=EngRPMPowerOutside=(0, 50.00, 3643.00, 2360.00) SFX=EngRPMPowerOutside=(1, 3005.00, 30000.00, 5170.00) SFX=EngRPMPowerOutside=(2, 0000.00, 0000.00, 0000.00) SFX=EngRPMPowerOutside=(3, 0000.00, 0000.00, 0000.00) //-------------------------