Would like to confirm Tosch's findings with the AI. At least for the 2007 layout (still not tried the others yet) Any more than 17 AI + Player car, will cause cars to spawn outside the track entirely (i.e. not even in the 3D environment). It always loads just fine, but if I select one of the last AI in the standings, then I can see they are not even in the environment.
I had the Formula SimRacing Indy track installed, which caused the problem with one missing layout for me. I still think it's most likely another track conflicting.
I have checked the AIW and it looks ok, but the third garage location is missing. You can load the track with 17 AI and it works like it should, but when you add another AI it doesn't show up. Looks like the game tries to put the car at third garage location, finds no entry (non existant garage spots should be "GarPos=(2,0.000,0.000,0.000)") in the AIW and the car is lost in space.
Just installed this track and tested it for night racing. No lghting![]()
I was exiting final turn (GP 2014), passed a car down the right and went close to right of track as shown http://www.legends-league.com/downloads/GRAB_001.JPG stayed totally within track limits and gets a pit lane speeding penalty. I had 2 actually, but there was no reason for that probably you get another penalty each subsequent lap (I had may laps to serve it)
I fell through sink hole 5 minutes after downloading Mt Peak. I found 2 in fact. I have no interest in complaining all the time, but I reckon RF2 is badly underrated/under achieving and probably some of the reasons behind that are quite simple.