Updated Skip Barber (from Dev Mode)

Discussion in 'General Discussion' started by misi, Aug 15, 2018.

  1. misi

    misi Registered

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    Hi guys,
    I just found that the Skip Barber available in the "Dev Mode" is not the same available on the Steam workshop, but otherwise seems to be updated with:
    - new helmet
    - new rf2 logo at the top of the car.

    I'm trying to use that version in the "default" version of the game, but I still didn't made it :-(

    Up to now I tried to paste the vehicles/SkipBarber folder from dev mode to the "installed" folder of the standard game (butcher mode, I know :)). Obviously it didn't worked

    Perhaps I've to create a new .rfcmp?
    Can someone please help me?

    Cheers
     
  2. mesfigas

    mesfigas Registered

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    i hope they update skip barber to the latest game standards
     
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  3. DrivingFast

    DrivingFast Registered

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    I agree.

    All official cars ISI and S397 that can be considered as "good", "very good" or "excellent" should in my opinion be updated, ideally every year or at least every 2 years (I speak essentially about physics) .

    At least 90% of ISI and S397 cars are concerned in my opinion.

    We are very far from that.
    I deplore it.
     
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  4. misi

    misi Registered

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    As far as I know, Marcel said that Skip Barber is unlikely to be updated, due to licences, that has to be updated with the constructor.
    The constructor ( Skip Barber Racing School ) underwent in chapter 11 bankrupt on 2017; and is now under a new property.
     
  5. Emery

    Emery Registered

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    Physics are physics. A kilogram, a liter, and a meter are still the same. There's nothing to update for physics unless they have better data. Only new physics models, like tires, ever need an update.
     
  6. DrivingFast

    DrivingFast Registered

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    m
    That is what I mean :)

    I sometimes simplify sentences because English is not my native language.
     
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