Updated Historics 1.4 versions

Discussion in 'General Discussion' started by 88mphTim, Apr 23, 2013.

  1. tjc

    tjc Member

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    One other thing Tim... the drivers elbow/arm still comes through the side of the car when cornering in the Eve`s (I think it was only the Eve`s but might have been happening in the Spark`s too)

    I know this has been happening for a while now but seems it still is. I`ll get a screen if needed. :)
     
  2. Tony

    Tony Registered

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    umm.. I seem to be able to adjust the mirrors on the Spark F1/F2..
     
  3. argo0

    argo0 Registered

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    Hi Tim, thanks for dropping by and asking us in this way.
    I assume the shadow drawing issues are related to code that will be improved in builds rather than specific updates but, as you know, I haven't a clue really. Am I right and is it going to be sorted out soon?
     
  4. argo0

    argo0 Registered

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    Independently of each other?
     
  5. Nibo

    Nibo Member

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    - Eve F2 tire scrub sounds continue to sound even after exiting a turn and driving in a straight line. For a brief moment. I`m not 100% sure its a bug, but may be testers can at least recheck this.
    - RPM arrow/dial in UI widget not aligned with actual RMP of all historic open wheelers.
     
  6. tjc

    tjc Member

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    After another test I too can adjust the mirrors on both the Eve`s and Spark`s but not independently of each other.

    Mind you, I`m not too sure I could adjust them independently before the updates as I don`t remember trying...
     
  7. TIG_green

    TIG_green Registered

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    What do you mean by "not independently"? Holding ctrl and alt at the same time?
     
  8. argo0

    argo0 Registered

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    There's a bunch of controls for the mirrors, one of the most important to me is the ability to adjust the left mirror with ctrl and seat position and the right mirror with alt and seat position. I mean, if in a real car you adjust the driver side mirror inward, you don't want the passenger side mirror to move outward. You want independent control of each mirror. This facility exists in rf2. Another useful one is adjusting the mirrors FOV. Also, the ability to move a centre mirrors actual position is useful.
    I just want all the mirror controls to work in all the cars. Sounds petty, this independent control thing but it really isn't. As I've said, its available in rf2. I just want it to work!
     
  9. tjc

    tjc Member

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    Ahh yes... I do remember trying to move the mirrors independently now, before the updates, and it did work.

    :)
     
  10. tjc

    tjc Member

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    Also noticed another little graphical issue with the Eve F1.

    The writing/stickers on the dash for Pressures and Temps seem to still have the old stickers underneath as they can still be seen under the updated stickers.

    [​IMG]

    Plus, my fov can be seen in the above screen but the AI is much closer in... didn`t the AI used to have the fov used by the player?

    [​IMG]

    The dash stickers can maybe seen a bit better in the above screen too. :)
     
  11. DJCruicky

    DJCruicky Registered

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    Just a small nik-pick, already reported over a year ago, the white posts at Spa along side of road still only appear with track graphics at full setting. Means I can cheat by lowing track detail.
     
  12. MJP

    MJP Registered

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    Such a easy fix too.
     
    Last edited by a moderator: Apr 25, 2013
  13. Hedlund_90

    Hedlund_90 Registered

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    +1111111111

    My brother have track graphics to medium and he have no posts. They are really making the track more difficult so of course they should appear regardless of the graphics settings.

    Just take the 'masta' chicane as an example. It's kind of a blind corner, and when entering it in really high speed I have to get it 100% perfect to not touch the posts. But I can not leave to much margin to them neither, because then I'll loose too much time or crash. But my brother, however, can take the same corner just as fast as me, or faster, without taking the risk of touching the posts. He's probably not 'cheating' and cutting o purpose, but he can touch the grass with one wheel while I can't.
     
  14. Lecram

    Lecram Registered

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    Another bug which is there for ages is that when you turn opponents volume all the way down, there is always one type of car still audible, doesnt seem to be effected by opponent volume ratio...
     
  15. huguess

    huguess Registered

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    you can realy have a big smile because a lot of us are agree with that post. personnatly i often drive offline with le 1960's cars and tracks of rfactor2, cause it is answering a wish done when i and we was driving on GPL.
    a big thanks so !
     
  16. 1959nikos

    1959nikos Registered

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    +1, situation atm is we obstain giving credit to ISI as we will be called fanboys.

    Then, a post will come criticizing... grass of all things :rolleyes:
     
  17. samuelw

    samuelw Registered

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    Wow good feel to cars. Reminds me of the Boxster I test drove. The red cars have the best wax jobs. I've always liked red. Tracks look much much better. Spa looks too blue in places but I still think its a very good improvement. The vegetation is much less coarse. I seem to be about the same speed as before. Thankfully AI slower at Monaco. I was starting to get a complex losing the tail end of a 70% Monaco field.

    Quibbles: The BT20 looks too big relative to the driver. Maybe more importantly I can't stop middle of the tire temperatures from being higher than the edge temperatures. On the other hand the cars drive great so who cares.
    Thanks ISI for your efforts
    Sam
     
  18. argo0

    argo0 Registered

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    I've noticed that about the Brabham as well. Using similar seat position to Eve and Spark, it seems much wider.
     
  19. Mydriaz

    Mydriaz Registered

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    As I can remember, I encountered first this issue when F1L2013 mod has been released. So it was just before Australian GP...
     
  20. Miro

    Miro Registered

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    The F2 2012 cars have the same bug.

    BTW great update! Thx.
     

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