Update 5 / Build 90 released!

Discussion in 'rFactor 2 General Discussion' started by Spacekid, Jun 16, 2012.

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  1. Spacekid

    Spacekid Member

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    http://isiforums.net/f/showthread.php/1396-Downloads

    UPDATE 5 Changelog (June 14, 2012):
    ======================================


    GRAPHICS:
    ---------------------------


    Re-enabled HDR profiles for new .hdp files
    Added bloom post effect
    Further improvements to bloom post fx
    Updated some polygon attribs to conform to API change
    Shadow tuning
    Set some shadow defaults
    Tied haze density to fog density
    Now adjusting air mass density for sky graphics
    New base turbidity because of air mass density change


    GAMEPLAY:
    ----------------------------
    Added safetycar components
    New internal combustion engine code work-in-progress
    Added effect on torque from fuel-air mixture (not garage-configurable yet, but running out of fuel now works as it should)
    Fixed running out of fuel with new engine code.
    Allowed "NonRaceStartSector=1" GDB entry for tracks where the pitlane is between sector checkpoints 1 & 2.


    AI:
    ----------------------------
    Removed forcing lanes on restart phase for AI.
    improvements on AI cars detecting his and other's relative motion along the line perpendicular to his current driving line.


    UI:
    ----------------------------
    vehicle & track lists working as an alternative to the spinner gizmo
    made options remember last car/track list/spinner state.


    BUG FIXES:
    ----------------------------
    Fixed crash that would sometimes happen when picking all cars & track mod
    Made RFM/GDB entry "SafetyCarAvailable" work (again).


    MULTIPLAYER:
    ----------------------------
    Fixed server details sharing
    Fixed mod downloading. LAN download was always set to true.


    FUNCTIONAL ADDITIONS:
    ----------------------------
    Added check for dedicated server that downloadable mod is below the allowable threshold BEFORE declaring the mod available for download (to hopefully reduce instances of unexplained errors on clients)
    Added PLR file option "Partial Cockpit View" if you only need wheels or wheels+suspension in your cockpit view.


    MOD MODE/PACKAGING
    ----------------------------
    added a check for autogeneration teleport locations that the waypoint to start from is valid.
    Enabled Ctrl-V in public dev build to view input & FFB graph. Also fixed a few compiler warnings.
     
  2. DD666

    DD666 Registered

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    also keine ahnung ob ich jetzt doof bin, aber wenn ich das downloaden will kommt immer nur so eine torrent exe mit ein paar kb. wie bekomm ich jetzt die build 90??
     
  3. Gridgirl

    Gridgirl Registered

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  4. DD666

    DD666 Registered

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    das hab ich aber für die vorigen downloads nicht gebraucht?!
    egal, hab es woanders geladen
     
  5. T.G.H. Freaky0Frager

    T.G.H. Freaky0Frager Registered

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    seit erscheinen von rF2 musste man eigentlich immer erst über torrent ziehen.
    http downloads gab es in der regel immer erst ein bis zwei tage später.
    also entweder warst du immer zu spät oder hast doch über torrent gesaugt.
     
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