88mphTim
racesimcentral.net
Hi guys,
Please make individual threads for each issue. Please focus on the specific issues from 590 onwards if you can, but feel free to post issues (not in known issues txt) from build 49 onwards that still exist. Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).
You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).
Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).
You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
I won't be around much tonight (wedding anniversary, plus I am exhausted from surveying the Indy RC again today now it has kerbing.
Cheers,
Tim
Please make individual threads for each issue. Please focus on the specific issues from 590 onwards if you can, but feel free to post issues (not in known issues txt) from build 49 onwards that still exist. Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).
You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).
Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).
You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
=====================================================Update 23 (Build 649-unstable, 650-release) Changelog April 10, 2014):
=====================================================
GRAPHICS:
————————
Added texture sharpening option to plr file allow mip lod bias adjustments
FEATURES:
————————
BUG FIXES / OPTIMIZATIONS:
————————
Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
Fixed scoreboard tower code.
Fixed a newly-introduced crash if there were no trackside cameras.
Fixed potential crash if transparent trainer is enabled on client.
Fixed it so trace.txt doesn't go to VirtualStore.
MODDING / PUBLIC DEV
————————
Report some inner tire temperatures to plugins.
Computed some missing telemetry info.
Added some replay control to the plugin interface.
UI / HUD / Options:
————————
MULTIPLAYER:
————————
hooking up skin download/upload progress bar to the actual transfer library progress
Implemented a likely improvement in multiplayer collision.
CONTROLLERS / FFB
————————
AI
————————
If AI has front wheels off the track pauses any steering changes until wheels back on the ground.
I won't be around much tonight (wedding anniversary, plus I am exhausted from surveying the Indy RC again today now it has kerbing.
Cheers,
Tim