NEED INFO Unstable 649

88mphTim

racesimcentral.net
Hi guys,

Please make individual threads for each issue. Please focus on the specific issues from 590 onwards if you can, but feel free to post issues (not in known issues txt) from build 49 onwards that still exist. Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).

You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).

Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).

You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
=====================================================Update 23 (Build 649-unstable, 650-release) Changelog April 10, 2014):
=====================================================


GRAPHICS:
————————
Added texture sharpening option to plr file allow mip lod bias adjustments


FEATURES:
————————




BUG FIXES / OPTIMIZATIONS:
————————
Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
Fixed scoreboard tower code.
Fixed a newly-introduced crash if there were no trackside cameras.
Fixed potential crash if transparent trainer is enabled on client.
Fixed it so trace.txt doesn't go to VirtualStore.


MODDING / PUBLIC DEV
————————
Report some inner tire temperatures to plugins.
Computed some missing telemetry info.
Added some replay control to the plugin interface.


UI / HUD / Options:
————————




MULTIPLAYER:
————————
hooking up skin download/upload progress bar to the actual transfer library progress
Implemented a likely improvement in multiplayer collision.


CONTROLLERS / FFB
————————


AI
————————
If AI has front wheels off the track pauses any steering changes until wheels back on the ground.

I won't be around much tonight (wedding anniversary, plus I am exhausted from surveying the Indy RC again today now it has kerbing.

Cheers,

Tim
 
Still get linked to the 629.


Edit: Got it now. (Cache)
 
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The issue I reported in previous versions (crash to desktop when changing vehicle) seems to be solved now. Thanks guys.
 
this changelog just same as 629?

nope this is new under Multiplayer:
Implemented a likely improvement in multiplayer collision.

i fully expect there would've been a lot of mini bugs squished and other things sorted, but as Tim has stated before not every change/fix gets into the Changelog.
 
I'll move to this build later, nice to have the option of beta builds

Indy road course brill!
-enjoy your anniversary
 
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So far, so good. The wierd grip issue I had with 629 seems to have been related to realroad, as when I start from green track and build up a new file, everything seems to be fine. So somehow, I was having issue with pre-629 realroads. They seem to cause strange grip issue for me in some instances, but anyway, easily sorted :)
 
I won't be around much tonight (wedding anniversary, plus I am exhausted from surveying the Indy RC again today now it has kerbing.
Cheers,
Tim

Congratulations to the wedding anniversary Tim :) ! Hope you will have a nice day.
ATM I download the unstable build. Thanks for the new texture sharpening plr value :) !
You guys do a really good job.

alex
 
Everything seems super fine. Nothing wrong/weird to report right now. It really feels like "house cleaning" build. Few more like this one and we should be in the right place. :)

Grip levels on green seems to be increased, picture is smoother however fps is around the same as in 590. Few gfx glitches are mostly gone (Haven't tested Mills and I saw someone reporting that there was some kind of issue there with previous unstable). So far so good. Was enjoying myself a lot last night. More than in a loooong time. ;)

Will come back after a longer stint with this build. Maybe will have something to report, maybe I won't and will have only good things to say. So far it seems to be well sorted unstable build.
 
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