88mphTim
racesimcentral.net
Hi folks,
Please make individual threads for each issue. Please focus on the specific issues from 494-589 if you can.
Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).
You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).
Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).
You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
Thanks,
Tim
Please make individual threads for each issue. Please focus on the specific issues from 494-589 if you can.
Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).
You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).
Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).
You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
=====================================================Update 22 (Build 589-unstable, 590-release) Changelog (March 18, 2014):
=====================================================
GRAPHICS:
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Fixed bug with HDR lum histogram when in SLI mode
Fixed 3D Vision problem with tire shader
Added extended ambient shadows under cars
Modified EnvReflections = Off mode to render only sky/clouds into ref map
FEATURES:
————————
Added "+memstats" cmdline option to output memory usage file
BUG FIXES / OPTIMIZATIONS:
————————
Fixed crash on MP lobby UI page
Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation
Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.
Fixed a potential problem with upgrades that adjust gear settings.
Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.
Fix for sidebars not clearing when exiting replay mode directly from control screen.
Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin
MODDING / PUBLIC DEV
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Added "Copy To Clipboard" button to TTool.
Fixed viewer.exe crash
Corrected rFactor Mod Mode.exe UI
Fixed lockup when mouse is moved in mod mode
UI / HUD / Options:
————————
Added a button to manually transfer loose livery file, so that you may update the server's copy or get the latest version of the livery stored on the server.
Disabled Mod button if server and client version do not match.
MULTIPLAYER:
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Fixed +oneclick crash
Fixed join button greyed out issue
Message box shown if dedicated server is stated with oneclick but no mod is loaded
Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.
CONTROLLERS / FFB
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AI
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Preventing driver database from growing much larger than it needs with duplicate entries
Loading custom paths from the loose track directory (*.aip files contain info for a single path)
Small change attempting to reduce AI tendency to stay behind a slower car.
Thanks,
Tim