Unofficial NEWS Thread

Discussion in 'General Discussion' started by johnsclander, Dec 13, 2018.

  1. Ari Antero

    Ari Antero Registered

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    There was many great guys like Niels Heusinkveld (Trex author, physics, advice and support.) was working with EOAA GT mod. ;)
     
    Last edited: Mar 27, 2019
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  2. vegaguy5555

    vegaguy5555 Registered

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  3. GeraArg

    GeraArg Registered

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    Yep, what a mod!!!!.
    Another really good was the FIA GT by the guys of SImracingPL, this mod have a custom shaders, I think is one o the best looking mod for rFactor (and tracks)


    And the tracks and sky with the shaders of this guys


     
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  4. vegaguy5555

    vegaguy5555 Registered

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    Where are these cars in the first video?
     
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  5. GeraArg

    GeraArg Registered

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  6. vegaguy5555

    vegaguy5555 Registered

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  7. ADSTA

    ADSTA Registered

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    Did you notice the date of that forum post? 10 years ago!
     
  8. t0p5ecret

    t0p5ecret Registered

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    It's rfactor content from what I can tell.
     
  9. vegaguy5555

    vegaguy5555 Registered

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    But it looks so good!:(
     
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  10. RaceNut

    RaceNut Registered

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    Although it's not free, the GT1 mod (from RSS) for AC is excellent imo. That is the one being converted to rF2 but, for those of us too impatient, there is the AC-version option. ;)
     
  11. vegaguy5555

    vegaguy5555 Registered

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    Man... after the new GT3's here makes it hard to drive any other sim. They even spoiled most of the previous cars. Don't get me wrong, AC has a lot to offer. Mostly the new beautiful Sol mod but physics are just way too vague and upside down for me.
    The top sims will always get my money and feedback but they need to get on par with rF2.
    Sorry, but rF2 is the king for me.
     
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  12. Filip

    Filip Registered

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    Looking forward to this content.
    Though I see in this video something I noticed before.
    In some bumpy corners cars bounce unnatural, as in some arcade game.
    Depends on suspension but I've seen similar with official content too.
    It's visible at 3:48 and 3:51
     
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  13. Will Mazeo

    Will Mazeo Registered

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    I dont see anything unatural there, it's an older car, suspension seems to be soft and center of gravity higher.
    If you watched Sebring this year some protos were getting all 4 wheels up in the air at that point because of how rigid everything is nowadays
     
  14. mantasisg

    mantasisg Registered

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    To me it also looks like if car is very WIP in terms of physics. Or it has incredibly perfected physics, tires looks like they always have perfect contact even at terrible bumps like last turn, also turn in looks too perfect, almost like F1 car, looks super responsive. I'm sure with great knowledge you can make superb handling while staying true to the craft of simracing physics, but it may not be possible to achieve such great results in practice (that would be real life), nor perfect tire exist. People call it quality these days, theoretically physics might be incredible and it is achievable in simulation, but in practice it would not be so.
     
  15. Filip

    Filip Registered

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    That last turn looks off.
    Anything that bounces like that would slide at least a bit irl and wouldn't hold perfect trajectory. I agree with mantasisg.
     
  16. hitm4k3r

    hitm4k3r Registered

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    Not saying the physics of the mod itself are good or bad, but I have seen several people complaining that Sebring is too bumpy and that the bumbps are too exaggerated. After watching the 12 hourse and seeing those cars with several wheels basicly flying through sunset bend and still making it pefectly, I wouldn't say that it is too out of place.
     
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  17. LokiD

    LokiD Registered

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    Yea agree doesn't look right.
     
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  18. bwana

    bwana Registered

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    S
    So doesn’t look right but drives right ? Only a problem for those viewing not driving . I drive sims and watch real motor racing so no issue here
     
  19. hitm4k3r

    hitm4k3r Registered

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    It could just be a problem how physics are drawn on the screen. When you watch the cars moving in different sims you will notice that there are certain shortcommings and it gets even more severe with netcode issues involved. The only proper way to check if the physics are good or not is some good old Motec checkout. Maybe they had the softest possible spring and tire setup in that lap, who knows.
     
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  20. mantasisg

    mantasisg Registered

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    Ask Niels stuff, win free something.

     
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