UI icons

Discussion in 'User Interface and HUD Modding' started by Angus94, Jul 30, 2014.

  1. Angus94

    Angus94 Registered

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    i have tried saving as..............

    24 bit tga..........didnt work
    32 bit tga..........didnt work
    dxt3 dds ...........didnt work
    8888ARGB dds.....didnt work
    24bit tga renamed to dds..........didnt work
    8888ARGB dds renamed to tga.........didnt work


    why is there such a mystery about saving this ****, simple icons shouldnt take up all my time. my time should be taken up making the models for the game not this crap


    is a testament to the complexity of RF2 when the forums are over 110 pages of threads
     

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  2. redapg

    redapg Registered

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    I've always saved them as DXT5 DDS and never had any problem.

    By the way...what exactly is the problem, you only write "didn't work", but in which way?
     
  3. Noel Hibbard

    Noel Hibbard Registered

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    I went through this on car thumbnails and if I remember correctly the trick was have an image that is 512x512 and when you save use 8.8.8.8 no mips.

    Image 3.png
     
  4. Angus94

    Angus94 Registered

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    the icon i was trying to create didnt appear as i expected it should, (see pics in my first post)
     
  5. Angus94

    Angus94 Registered

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    gentlemen, i tried both methods and got no result

    i'm trying to go from this...................
     

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  6. Angus94

    Angus94 Registered

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    to this........(photoshopped for explanation reasons)
     

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  7. DJCruicky

    DJCruicky Registered

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    I've always used "DXT1 RGB 4 bpp | no alpha" DDS,
    makes for a super small file size.

    Files names :-
    FileNameicon for the 512x512
    FileNamesmicon for the 256x256

    DJC
     
  8. redapg

    redapg Registered

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    And the naming of the files is correct?
    You need these 2 files:

    [rfm_filename]icon.dds (suggested size: 1024x1024)
    [rfm_filename]smicon.dds (suggested size: 512x512)

    If yes, please upload the files that you use.
     
  9. Angus94

    Angus94 Registered

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    neither of these settings worked, yours or DJCruiky's
     
  10. redapg

    redapg Registered

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    Then please upload your files that we can maybe figure out where the problem is or we have another quiz here and i'm out then :).

    The rfm file and both icon files please.
     
  11. Noel Hibbard

    Noel Hibbard Registered

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    Did you try 8.8.8.8 no mips? I know for a fact that works for the car thumbnails because I documented exactly what worked so I didn't forget the next time I needed to make icons.
     
  12. Angus94

    Angus94 Registered

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    yep tried that Noel, i even saved the little pic you posted of the settings so i could repeat them,

    i had so many suggestions from different people now i have no idea what i'm supposed to do, by the way i'm in the ModDev section of the game if that makes any difference
     
  13. redapg

    redapg Registered

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    So let me ask for a last time...... why don't you upload your three files (rfm and the 2 icon files)?

    Without having the files we only can give guesses like in a quiz, at this point that in my eyes is senseless in your case.

    Or are they "highest secrecy level" ? ;)
     
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  14. Liquid4653

    Liquid4653 Registered

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    As already mentioned, the Icon.dds(1024x1024) and SMicon.dds(512x512) can be saved as DXT1, no need for alpha.

    Provided both are prefixed with the rFm name and located in the moddev rFm folder along with the mod rFm file, they should work just fine.

    I am hoping your putting them in the wrong location;-) which is why they are not working
     
    Last edited by a moderator: Aug 1, 2014
  15. Liquid4653

    Liquid4653 Registered

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    duplicate.
     
  16. redapg

    redapg Registered

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    OK, then here an example that works. Saved as DTX5 DDS (all other suggested texture-properties should work too).


    Unzip the file into the rfm-folder of the DevMod-folder (backup your files!), the rfm is just a default one with only the name of your mod inside.



     

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