[REL] UFLT - Browser based Telemetry and Laptime tool

Discussion in 'Third Party Content' started by filth, Jan 26, 2020.

  1. filth

    filth Registered

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    The Car and Tracknames are extracted from the game. It is either matched against existing data in the backend or the track / car is created if not found yet.
    I am transmitting the laptime when a lap is finished together with the car telemetry (x,y coordinates, speed, brake, throttle and further telemetry data if it was configured in the backend (pro-licence).

    Currently there is no way to add data manually but I´m open to any ideas
     
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  2. nonamenow

    nonamenow Registered

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    I did some laps yesterday in the Datsuns but the vehicle name is blank. Is this something in the mod or could it be because we excluded a heap of cars in the .rfmod?
     
  3. filth

    filth Registered

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    The client gets th car name from the SharedMemory API of the game. If the car name is empty, it means this name was returned empty from the API. Im not fully aware how mods work but it´s most probably an issue with the mod.
     
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  4. nonamenow

    nonamenow Registered

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    Seems to be just a one-off. Now it's recognizing the Datsuns. :)
     
  5. nonamenow

    nonamenow Registered

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    Just noticed it is recording AMS2 laps but as PCARS2.
     
  6. filth

    filth Registered

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    Yepp, its using the same shared memory api. I´ll check if we can somehow differentiate
     
  7. nonamenow

    nonamenow Registered

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    Yeah, I had to activate shared memory for CC. Cool I thought they were "dead laps".
     

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