Tyrrell 008 | 1978 F1

Setting up wheels blur. Noticed that I missed few details on the wheels, but they makes life easier for wheels blur effect. It complicates blur that there will be two tread textures grooved and slicks, but I hope that will get sorted. Technically there probably needs to be also soft and medium compound slicks ? Matra mod has them, did they use soft, medium and hard compounds then already ? I think softness of compounds are stupid and should have never been a thing in motorsports, only slick vs grooved makes sense for dry and wet.


Driven by ghost
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Thank you, @Endor. I also think 1978 is good idea, I never thought about it, always thought that 1979 was THE SEASON. But then realised that downforce these cars produces were just much too much, and they were too stiff. Then I kept looking at 1978 Tyrrell onboards, and it was just it, I think thats how race cars should drive.

Initially got impulse for late 70s by working on 935KKK physics, turns these cars were very very fun and exciting. I think I could keep stretching up till late 80s, or even reach early 90s when Mclaren F1 GTR topped motorsports, and it never was that great again.


Physics is never ending journey, especially in rF2. Many years are ahead. Fortunately, or unfortunately with the way simracing is these days, I don't see a replacement. I have read they think about rFactor3, but I don't see it being "it" too, unless they hires you know who.
 
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@Porsche962C No biggie, you only have to throw down your government.

I hope these shows, I am not used to uplaoding directly to forum. Probably 80-90% finsished where last 10% is other half of the work.

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Hi,

This works, thank you! Thank you for overthroughing the government lol! These images look great , looks like it has come on a lot in a short space of time. How long have you been working on it? Was it done in Blender?
 
Thank you. Yes it is quick work with this car, till all the detailing kicks in, then it turns out to be less quick and harder. I started almost three weeks ago, first week was only a hour or two of work per day, as I still had a job then LOL

I am using Blender 3.6.7 with 1060 6GB GPU :/

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Well it looks amazing in only 3 weeks. I want to learn Blender, new version 5 is released now. Would love to see a full 1978 grid in Rfactor 2 sometime.
 
Working right now on physics, taking a break from modeling. Started from March 761. Although plenty of similarities, so much needs to be changed. First of all, I am suspecting that March got set a lot too much downforce. Before I started reducing it, it was driving more like 79 ground effect car. I also find that in March a lot too little drag is applied per wing settings, and there is too much base drag... As downforce in fact usually induces a lot of drag, with some exceptions for front air dams, and ground effects.


@jimagn Yes indeed it was supposed to be a fan car, ground effect at its finest. They tested it to cool radiators through the floor, using turbine upwards, but they didn't achieve proper cooling effect.

I have read in facebook a post from person who worked on this car with Maurice Philippe. And it was mentioned that those Goodyear tires were cross-plys.

I probably have them modeled a bit wrong based on modern pictures, which were AVON tires. Perhaps they have a bit more of a radial look, I should make tires a little bit rounder, especially front tires.

Looking at videos like these, the car after all drove almost closer to how race cars drove in mid sixties, than late 70s and early 80s.

 
Difficult physics to make. It was hell past two days. Started with ok handling, but it was just wrong. Much much too twitchy, and not as alive as in videos. On the trip to the more correct handling, I have ruined the physics very badly, but got out of that. Finally started getting somewhere. Of course tyres are always a challenge. Diffuser physics are difficult for me. Also it turns out car responds well to stiff rear suspension vs soft front suspension, something that I didn't anticipate, but I guess you can see from onboard videos that there is compliance at front, and for rear end have to look at pictures, and there doesn't seem to be much of movement.

Days will be spent on polishing details till car drives as realistically as possible, and then the iconic rain dance physics has to be acquired as well, because without that to me simulation of this car would be just sad.
 
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