Hi It probably has been wished long time ago but I can't find the thread. We have over year of beta stage and still it's impossible to see what compounds have been used in race (in xml results file). Please add this info (for example just the same way the fuel usage is). Thanks in advance.
Agreed 100%. This has been sorely missing from rF1, and is still missing in rF2. Let's hope it does get added soon as it's almost a must for Formula 1 leagues where you would like to easily verify use of both compounds during the race, as well as the correct starting compound.
I`ll add that tire wear percentage in .xml file also would be fantastic. Similar to the way fuel consumption output now.
For league admins this would be great! Now I have to skip through the whole replay, just to check everybody followed the rules. To much time consuming!!
Ooohhh awsome. Anyone can post a result file by chance? I do not have time to install now and rather spent time on implementing it in simresults.net when I get a chance to be at my main computer again.
Format is: fcompound="15" was set for all cars when I pressed Next Session to skip practice, so I think "15" is reserved for time acceleration or other "undefined" cases.
I think its tire compound slot. If mod has slick and wet, it will be 0 and 1. If mod has soft, hard, wet, numbers will be 0,1 or 2. But we should test more and check.
I started implementing it in rF2 Log Analyzer and found that rF2 does not output right values for now. Will post bug report. Upd. OK, its not a magor bug as I first thought. Only pit-out laps in non race sessions show wrong tires.