SPASKIS
Registered
Grid-, pit- and garagespots can be done with dev mode AIW editor. You probably can use rF1 AIW file as a starting point, but you need (at least..) re-save it with rF2 dev mode.
I'm not sure, if you can import cornerworker 3ds max model (model, bones and anm - file) with 3dsimed. You can always use static model though...
Cheers!
You definitely can use rf1 AIW for both developer mode and single player/online mode. You can also convert it from developer mode AIW editor to rf2 format. i haven't included cornerworkers in my tracks yet so I cannot provide an answer of how to do it. I either cannot make that the fuel people appear when I arrive the pits. However it is not my priority at the moment.