Felix Schendel
Registered
I'm not 100% sure but I think if a object is called RaceSurface* but has a shader which isn't RealRoad, RealKerb or their IBL counter parts it's shown yellow.
The "easiest?" way that i've found is:how do I separate the street from the edge with "3DSimED31x"?
What i do is to edit the scn manually and add a new section for the new gmt.I thought .. see photos .. Separate edge stripes t0_XX ... Separate street (with RealRoad) racesurface_t0_XX .... then insert these individually ..as Objects.. into GMT and scn?
In Addition to what @lagg has written already, i would suggest to use the Function "Erase Geometry", in the "Edit" Tab.Hi there
how do I separate the street from the edge with "3DSimED31x"? I can't get rid of the yellow stripes in Abu Dhabi.
I deleted the street in the main track and then exported it to rF2 GMT file... and then tried to separate the street from the edge strips and then add them separately ... in the GMT file.
See pictures ... does not work like that .... I can only hide this.
View attachment 36212 View attachment 36213 Greetings Catzylla
Check (load the Track in 3DSimEd3), if where the Tires are, also invisible Collision Objects are and remove them from the .SCN too.Hello everybody,
I have another problem!
In curves close behind the curbs there are tires that prevent the "cutting off" from the curbs.
No problem when driving hotlaps ... But in the race against the Ki's ... especially after the start, these "fixed" tires cause collisions and traffic jams and the safety car comes out every time .
This means that a good race is not possible.
In 3dsimed I changed the "obj..Tire .." ... Drivable from "True" to "false" .. no success.
Now I thought ... I just remove the "obj..Tire" from GMT and .scn ... The result: ... the tires are no longer visible! ... but you still drive against it, although there is no longer any tire there.
How do I get "passable" tires ???
I hope for help ... Catzylla
I'm not sure if i understand you right.Hello redapg,
YES ... you got the right clue again.
I removed the collision points and now the area is "passable".
Now I thought ... I "put" the tires .. without collision points .. again and then I have a "ghost tire" that can be driven on.
No .. not possible ... not passable !!!
How do I make a "ghost tire" ?? ... which can be seen optically ... but can be driven on?
I don't know how to edit the AIW file.
Greetings Catzylla
Yes, no Problem.Thank you redapg
If I start "editing" with the AIW file ...
I would like to get in touch with you if I have any questions.
Greetings Catzylla
Hi! I had a problem doing it. I am trying to convert Phoenix91 to rfactor 2. I did all the things you did in the begining of the first vídeo but when I get in the DevMode and try to load the track, it shows the correct opening picture jpg and the loading bar progressing normaly. When the bar reach 100% and the screen just go back to the inicial menu of Rfactor 2, closing the devmode program.
Any clues?
PS 1)
The .scn file was a bit diferent from the vídeo, but I copied the output file created and pasted in the end of the scn file as showed in the vídeo.
PS 2)
I didnt edit the gdb file as you did in the video, becouse all the name was already correct "phoenix91"