Discussion in 'Track Modding' started by SPASKIS, Nov 9, 2012.
Yeah but I don't have a texture called track_main.dds
You can get a sample at Joesville
Have you check in materials "roadunused" maps, specular maps and bump maps?
You will have a track_main.dds associated
P. S. In 3dsimed search material roadunused
Then check .dds associated
So I managed to get it working by stealing the Track_main.dds and the Asphalt_NORM.dds from Joesville
but now my track is yellow?!
I've seen that too when I was making a track but didn't bother to correctly set up the materials (I was just trying to get a new track in game but didn't take things further).
I haven't watched the video (or if I have it was ages ago and I cannot remember) nor read in detail any documentation, so do forgive me if you've already done the below:
The first step is to ensure your track's material uses the same shader as the one you copied from. Next is to check each texture channel uses the correct texture (easiest thing is to use the copy and paste buttons for the material). The final thing is to check the object has UV coordinates. Each vertex has 4 UV channels. The shader might not use all of them but it probably will for a track. If your object has any empty UV channels you need to fill, you can copy one channel to another from the edit material panel. One of the UV channels will be for the RealRoad so there are no shortcuts there.
First make sure that your material name starts with "Road" prefix and ends to "_wet" suffix. For example "Road_Main_Wet".
Second make sure your track surface gmt's is named as "RaceSurfaceXXX". For example "RaceSurface_01".
Hi, I followed the steps outlined in the first video, went to dev mode, track is there, started to load, made it to about 80% loading bar then goes back to the launcher. Not sure where I look from here, are there log files I can review? I haven't been able to find any. This is an rF1 track porting to rF2. Thanks!
No error message?
The last 20% could be the car, I remember it loads the track components first.
Nope, no error, I see there is some script from his other post where he has a different loading screen, there is Instance=FLAG, but I can't find it. This is the link https://forum.studio-397.com/index.php?threads/track-loading-screen-to-help-tracing-for-bugs.55952/ I actually get right to the end on this when loading. But then it crashes.
If it gets to the end before crashing, it’s probably not pointing to the correct .tdf file in the .gdb file. Open the .gdb file with your favourite text editor and look for the line that points to the .tdf (not at computer atm to give exact wording)
Ok got it to load, was a typo in loading the tdf file my bad!
Next issue, the AI drive on the track just fine but my car can't drive, I mapped the buttons, it goes into gear, but its like the car won't react to the steering input. Is this expected until further steps have been done? Thanks again for the help. Super excited to have my local track in rF2! (Area 27 is the track name in Oliver, BC, Canada if anyone is wondering)
Yes that was the problem typo... onto the next issue getting the car to drive! hahaha
How did you resolve the yellow track? I have the same issue now.
Hi there, I’m new enough to track building and have built a track using Bobs Track Builder. I managed to get the track working in Rfactor but I’m struggling to convert it to RF2. I believe I’ve done everything which it said to do in spaskis’ tutorial: . But when I select the track in Dev Mode and I load it up the yellow loading bar gets all the way to end and then rf2 just shuts down and closes the app. I’ve changed multiple things but get the same result. I’m wondering does anyone have any ideas which may cause this?
Try checking every file (tdf, gdb, scn, etc) and see if you have written the correct trackname all the places it should be.
It´s common to forgot it somewhere, and then the track would not load.
@Mark Dempsey If you can not solve the Problem with what @Normark has written, upload a Trace File here.
There is a good Chance that it shows a Hint to the Problem.
In just some playing around, I had the same issue @Mark Dempsey . My issue was that I needed to make sure what was listed in the .tdf line in the .gbd was correct. Once I changed that, the track loaded.
I need your help !!
I did my first conversions from rF1 to rF2 (with RealRoad).
All other 14 tracks have no hard shoulder stripes ... were no problem.
The track "Abu Dhabi" works ... RealRoad too ... Great !!
But I have a bug (yellow / green stripe).
At "Abu Dhabi" I wanted to ... according to "Spaski's" instructions from December 18th, 2012 to "Barabba" ... separate the street from the shoulder ... but I have this mistake. And on the last try there is a flicker.
Can someone help ???
Check material- and instance naming (ie. RaceSurface etc.)
Hi there, I suspect a mistake ... from me ... "separating" road material. Can someone give me a detailed step by step guide?
Separate names with a comma.