Tutorial to convert tracks from rFactor to rFactor2 with 3dsimed

Discussion in 'Track Modding' started by SPASKIS, Nov 9, 2012.

  1. Goncalo Costa

    Goncalo Costa Registered

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    Yeah but I don't have a texture called track_main.dds
     
    Last edited: Apr 24, 2020
  2. Corti

    Corti Registered

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    You can get a sample at Joesville ;)
     
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  3. Mauro

    Mauro Registered

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    Have you check in materials "roadunused" maps, specular maps and bump maps?

    You will have a track_main.dds associated

    P. S. In 3dsimed search material roadunused
    Then check .dds associated
     
    Last edited: Apr 24, 2020
  4. Goncalo Costa

    Goncalo Costa Registered

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    So I managed to get it working by stealing the Track_main.dds and the Asphalt_NORM.dds from Joesville
    but now my track is yellow?!
     

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  5. R Soul

    R Soul Registered

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    I've seen that too when I was making a track but didn't bother to correctly set up the materials (I was just trying to get a new track in game but didn't take things further).

    I haven't watched the video (or if I have it was ages ago and I cannot remember) nor read in detail any documentation, so do forgive me if you've already done the below:

    The first step is to ensure your track's material uses the same shader as the one you copied from. Next is to check each texture channel uses the correct texture (easiest thing is to use the copy and paste buttons for the material). The final thing is to check the object has UV coordinates. Each vertex has 4 UV channels. The shader might not use all of them but it probably will for a track. If your object has any empty UV channels you need to fill, you can copy one channel to another from the edit material panel. One of the UV channels will be for the RealRoad so there are no shortcuts there.
     
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  6. Jka

    Jka Member Staff Member

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    First make sure that your material name starts with "Road" prefix and ends to "_wet" suffix. For example "Road_Main_Wet".
    Second make sure your track surface gmt's is named as "RaceSurfaceXXX". For example "RaceSurface_01".
     
  7. David Acorn

    David Acorn Registered

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    Hi, I followed the steps outlined in the first video, went to dev mode, track is there, started to load, made it to about 80% loading bar then goes back to the launcher. Not sure where I look from here, are there log files I can review? I haven't been able to find any. This is an rF1 track porting to rF2. Thanks!
     
  8. Normark

    Normark Registered

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    No error message?
    The last 20% could be the car, I remember it loads the track components first.
     
  9. David Acorn

    David Acorn Registered

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  10. Goanna

    Goanna Registered

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    If it gets to the end before crashing, it’s probably not pointing to the correct .tdf file in the .gdb file. Open the .gdb file with your favourite text editor and look for the line that points to the .tdf (not at computer atm to give exact wording)
     
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  11. David Acorn

    David Acorn Registered

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    Ok got it to load, was a typo in loading the tdf file my bad!

    Next issue, the AI drive on the track just fine but my car can't drive, I mapped the buttons, it goes into gear, but its like the car won't react to the steering input. Is this expected until further steps have been done? Thanks again for the help. Super excited to have my local track in rF2! (Area 27 is the track name in Oliver, BC, Canada if anyone is wondering)
     
  12. David Acorn

    David Acorn Registered

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    Yes that was the problem typo... onto the next issue getting the car to drive! hahaha
     
  13. David Acorn

    David Acorn Registered

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    How did you resolve the yellow track? I have the same issue now.
     
  14. Mark Dempsey

    Mark Dempsey Registered

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    Hi there, I’m new enough to track building and have built a track using Bobs Track Builder. I managed to get the track working in Rfactor but I’m struggling to convert it to RF2. I believe I’ve done everything which it said to do in spaskis’ tutorial: . But when I select the track in Dev Mode and I load it up the yellow loading bar gets all the way to end and then rf2 just shuts down and closes the app. I’ve changed multiple things but get the same result. I’m wondering does anyone have any ideas which may cause this?
     
  15. Normark

    Normark Registered

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    Hi Mark
    Try checking every file (tdf, gdb, scn, etc) and see if you have written the correct trackname all the places it should be.
    It´s common to forgot it somewhere, and then the track would not load.
     
  16. redapg

    redapg Registered

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    @Mark Dempsey If you can not solve the Problem with what @Normark has written, upload a Trace File here.
    There is a good Chance that it shows a Hint to the Problem.
     
  17. Chris Lesperance

    Chris Lesperance Registered

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    In just some playing around, I had the same issue @Mark Dempsey . My issue was that I needed to make sure what was listed in the .tdf line in the .gbd was correct. Once I changed that, the track loaded.
     
  18. Catzylla

    Catzylla Registered

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    Hello everybody,
    I need your help !!

    I did my first conversions from rF1 to rF2 (with RealRoad).
    All other 14 tracks have no hard shoulder stripes ... were no problem.

    The track "Abu Dhabi" works ... RealRoad too ... Great !!
    But I have a bug (yellow / green stripe).

    At "Abu Dhabi" I wanted to ... according to "Spaski's" instructions from December 18th, 2012 to "Barabba" ... separate the street from the shoulder ... but I have this mistake. And on the last try there is a flicker.

    Can someone help ???

    Greetings Catzylla..... failure ... Abu Dhabi.jpg Flicker... Abu Dhabi.jpg
     
  19. Jka

    Jka Member Staff Member

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    Check material- and instance naming (ie. RaceSurface etc.) ;)
     
  20. Catzylla

    Catzylla Registered

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    Hi there, I suspect a mistake ... from me ... "separating" road material. Can someone give me a detailed step by step guide?

    Greetings Catzylla
     

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