Tutorial to convert tracks from rFactor to rFactor2 with 3dsimed

Discussion in 'Track Modding' started by SPASKIS, Nov 9, 2012.

  1. Goncalo Costa

    Goncalo Costa Registered

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    Yeah but I don't have a texture called track_main.dds
     
    Last edited: Apr 24, 2020
  2. Corti

    Corti Registered

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    You can get a sample at Joesville ;)
     
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  3. Mauro

    Mauro Registered

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    Have you check in materials "roadunused" maps, specular maps and bump maps?

    You will have a track_main.dds associated

    P. S. In 3dsimed search material roadunused
    Then check .dds associated
     
    Last edited: Apr 24, 2020
  4. Goncalo Costa

    Goncalo Costa Registered

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    So I managed to get it working by stealing the Track_main.dds and the Asphalt_NORM.dds from Joesville
    but now my track is yellow?!
     

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  5. R Soul

    R Soul Registered

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    I've seen that too when I was making a track but didn't bother to correctly set up the materials (I was just trying to get a new track in game but didn't take things further).

    I haven't watched the video (or if I have it was ages ago and I cannot remember) nor read in detail any documentation, so do forgive me if you've already done the below:

    The first step is to ensure your track's material uses the same shader as the one you copied from. Next is to check each texture channel uses the correct texture (easiest thing is to use the copy and paste buttons for the material). The final thing is to check the object has UV coordinates. Each vertex has 4 UV channels. The shader might not use all of them but it probably will for a track. If your object has any empty UV channels you need to fill, you can copy one channel to another from the edit material panel. One of the UV channels will be for the RealRoad so there are no shortcuts there.
     
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  6. Jka

    Jka Member Staff Member

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    First make sure that your material name starts with "Road" prefix and ends to "_wet" suffix. For example "Road_Main_Wet".
    Second make sure your track surface gmt's is named as "RaceSurfaceXXX". For example "RaceSurface_01".
     

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