El racesurface se implementa a los t0_s0.gmt , t0_s1.gmt etc...que son los gmt de la carretera.
Ell scn lo tienes mal editado.
Mirate otra vez el video con paciencia.
Si no te sale , vuelve a preguntar y vemos algo más.
IMO it should work. How are you sure it doesn't work? Can you be more specific?hi guys, im struggleing with the real road for a few days already. maybe someone can help me out. i used the material from joesville in 3dsimed and renamed the road-parts in "racesurface_xx". deformable is set to true aswell.
https://i.imgur.com/LzsBNIJ.jpg
https://i.imgur.com/mUk9uyc.jpg
any idea what i might have missed?
I tried it several times by using the joesville textures only, now ive changed the road-texture back to the previous one. here are they, if you want to take a look at them: http://www.mediafire.com/file/vgj1blqaw3chcqj/textures.zipAre racesurface objects made out of faces using only real road based materials?
No, except for the pit in/out maybeIs the road width split into several elements?
Due to graphicsAgain. Why are you sure it is not working? Due to graphics? Or grip is not changed?
Then it is probably working.I tried it several times by using the joesville textures only, now ive changed the road-texture back to the previous one. here are they, if you want to take a look at them: http://www.mediafire.com/file/vgj1blqaw3chcqj/textures.zip
No, except for the pit in/out maybe
Due to graphics