Tutorial to convert tracks from rFactor to rFactor2 with 3dsimed

Discussion in 'Track Modding' started by SPASKIS, Nov 9, 2012.

  1. Euskotracks

    Euskotracks Registered

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    Can you select the object so that we can see the object side menu?
    I cannot see if the pivot point is correctly set at 0,0,0 from your shots.

    I also understand that the norainzone has normals pointing outside. If you rescaled a working norainzone, it should.

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  2. Woodee

    Woodee Registered

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    Render needs to be false to?
     
  3. Jka

    Jka Member Staff Member

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    Yes.
     
  4. Drathuu

    Drathuu Registered

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    This works in my track .. Is it HatTarget ? yours is true, mine is false.

    Instance=NoRainZone_Tunnel
    {
    Render=False
    MeshFile=norainzone.gmt CollTarget=False HATTarget=False
    }

    View attachment 20348
     
  5. Euskotracks

    Euskotracks Registered

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    Good point Drathuu but, if I am not wrong, both coll target and hat target are set to false also in his description.
    I asked the guy for the picture including object properties to check about pivot point but I am still waiting...

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  6. SPASKIS

    SPASKIS Registered

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    I have included some other video tutorials that might be helpful in the task.

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  7. rFPlanet

    rFPlanet Registered

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    How do you add "stamp vertex" into trees on 3dsimed?
     
  8. qusimano

    qusimano Registered

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    Thx Spaskis for your work, i succeed to convert my old rf1 kart track with your tutorial:cool:
    I hope to finish it as soon as possible, i have some problem importing the polelight from quebec(light do not work), also i need to learn how to blend texture of the terrain, from what i had understand i need to import the entire track in 3ds, is this the only way?
    Another thing that i had no luck with it's to resize the bbtrees with 3dsimed: i've downloaded the famous BBtrees zip and used some in my track, but the trees it's too big
    Do you have some advice?
    Thanks in advance:D
     
  9. SPASKIS

    SPASKIS Registered

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    I don't add nothing. I use an existing BB tree as reference and replace textures.

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  10. SPASKIS

    SPASKIS Registered

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    - Do you have a problem with one specific light or in general? Lights don't have much mistery...

    - Regarding blending in 3dsimed. You can do it in theory but it is not realisable in practice since you have to do it in a node by node basis. At least to my knowledge. I would like to learn to do it in 3dsmax or other program but I never seem to find time to do it. I don't think it will be very difficult. It would be great if someone pointed a tutorial to do so.

    - Resizing BB tress is a bit tricky. You cannot edit size when you plant them. It appears you can, but scaling faces when pasting BB trees doesn't work since they are linked to 4th channel (I think) of the material and you cannot do it at scn level since it would affect all BB trees using that material. You need to do it before copying it in the original seed object. If I am not wrong, scaling the object (located at 0,0,0) works OK. Other wise scale the fourth channel of the material before copying faces. In the same way you may plant a variety of different trees to fill an area and need to copy a new seed tree from time to time, you would need to change size from time to time to generate some size diversity. I seldom do it due to pure laziness.

    I hope it helps!



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    Last edited by a moderator: Jul 10, 2016
  11. Postipate

    Postipate Registered

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    Hello!

    Amazing tutorial. Thank you very much! I have been able to convert many tracks for bt44 car :)

    I have few problems with some tracks (not all). When I put track to dev mode, I get error with "gridmarker.gmt". That gmt seems to be in COMMONMAPS.mas. Track works in SP. I would love to tweak the AIW so this is really annoying. Is there any ideas how to fix this?

    Another problem is, that one track always crashes at race (not in practice) Same happens in devmode and sp. Is this problem with AIW or what? There is no error message.
     
  12. Gijs van Elderen

    Gijs van Elderen Member

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    the gridmarker.gmt is part of the pitscripts and pit.mas. If you have a gmt called gridmarker.gmt in your tracks gmt folder: remove it.
    And if there is a line in the scene file with gridmarker.gmt: remove that line too.

    The crash during race is probably an AIW error. There are AIW tutorials for rF1 on youtube that are still valide + documentation in the dev corner.
     
  13. Postipate

    Postipate Registered

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    Thanks for help! AIW was original so maybe i should check whats wrong with it.

    Actually I checked that already and there is't gridmarker.gmt in gmt folder and I didn't see any line with scene file (i will double check that later.) Maybe I missed it..
     
  14. Euskotracks

    Euskotracks Registered

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    I'm glad you found the tutorial useful. Does the crash in race occur immediately after advancing session?
    If so I would check grid positions.

    In order to confirm it, it might help the following.
    Select no opponents.
    Go to race session and see if it still crashes while you are in the garage before pressing Race.

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  15. Postipate

    Postipate Registered

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    Hi! All my problems were caused by AIW. Thanks again for help!

    Edit: Sad that editing rfactor 2 seems to be so hard compared to rfactor...
     
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  16. Ramo

    Ramo Registered

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    Hi Guys !

    I have a issue, I cant find the new script of ConvertTrack for windows post on page 10, the link is not available now.
    Does someone have still this script ?

    Thanks !
     
  17. Euskotracks

    Euskotracks Registered

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  18. Ramo

    Ramo Registered

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    Hi Postipate !
    I have the same problem that you with the gridmarker, can you tell me how you solve it ?
    Thanks you in advance !
     
  19. Postipate

    Postipate Registered

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    I made whole new AIW file in devmode :)
     
  20. SmashingPants67

    SmashingPants67 Registered

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    @SPASKIS I'm having an issue, I've done exactly as you did until you load the track in DevMode, whenever I load in Dev Mode or Single Player mode the game crashes with a "stopped working" message. I'm using the latest Steam rF2 version.
     

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