Trees at all tracks now display as see thru and pixellated

Discussion in 'Technical Archives' started by burgesjl, Feb 4, 2013.

  1. burgesjl

    burgesjl Registered

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    Trees now appear see thru and pixellated at both ISI tracks (Portugal) and add-on tracks (Croft).

    Have tried this with HDR on and off; FXAA on and off.

    I have an ATI 7970, latest drivers, run at 1920x1080 32-bit.
     
  2. lamo

    lamo Registered

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    Same here (HD6870, ATI 13.2 Beta,Win7 64).
    Had this before, but only on feels3 created tracks.
    ATI 13.2 Beta 4 is out. Will try.
     
    Last edited by a moderator: Feb 5, 2013
  3. CdnRacer

    CdnRacer Banned

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    Have you tried a fresh install? 7950 user here using the latest beta drivers.

    View attachment 6029
     
  4. lamo

    lamo Registered

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    Tried that, still same problem. 13.2 Beta 4 didnĀ“t help either. :(
     
  5. Foxtrot

    Foxtrot Registered

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    Theres been some transparency issues with the older tracks for a few builds now.
    i.e. - trees on some tracks
    - a missing building in Monaco

    The way I remember it, the tracks made before Limerock need to have some textures updated/remade.
     
  6. zack

    zack Registered

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    < nivea 580 the same.
     
  7. lamo

    lamo Registered

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    Hi,

    I have solved the problem on my system, though solution is strage.
    Transparency is coused by AA settings.
    I turned off AA in Game settings and Set 4xAA in Catalyst Control Center.
    Result non transparent trees, but huge FPS drop.
    Then I set ingame AA on 2 again and tuned off CCC sttings.
    Now all is good again. But dont ask me why.

    :confused:
     
  8. Flaux

    Flaux Registered

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    I do have the same problem... trees look very pixelated. Like if the gfx forgets to smooth the texture or something like that...

    Tried all AA settings in-game and also via CCC... also in combination with different AF settings in-game and via CCC...

    Strange...
     

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