Trees now appear see thru and pixellated at both ISI tracks (Portugal) and add-on tracks (Croft). Have tried this with HDR on and off; FXAA on and off. I have an ATI 7970, latest drivers, run at 1920x1080 32-bit.
Same here (HD6870, ATI 13.2 Beta,Win7 64). Had this before, but only on feels3 created tracks. ATI 13.2 Beta 4 is out. Will try.
Theres been some transparency issues with the older tracks for a few builds now. i.e. - trees on some tracks - a missing building in Monaco The way I remember it, the tracks made before Limerock need to have some textures updated/remade.
Hi, I have solved the problem on my system, though solution is strage. Transparency is coused by AA settings. I turned off AA in Game settings and Set 4xAA in Catalyst Control Center. Result non transparent trees, but huge FPS drop. Then I set ingame AA on 2 again and tuned off CCC sttings. Now all is good again. But dont ask me why.
I do have the same problem... trees look very pixelated. Like if the gfx forgets to smooth the texture or something like that... Tried all AA settings in-game and also via CCC... also in combination with different AF settings in-game and via CCC... Strange...