TrackLivery= not working

Discussion in 'Car Modding' started by EMY, May 18, 2019.

  1. EMY

    EMY Registered

    Joined:
    Oct 13, 2010
    Messages:
    57
    Likes Received:
    33
    // DefaultLivery="PREFIX" // PREFIX is the base texture map name, assumed to be BMP unless specified
    // PitCrewLivery="PREFIX" // This is only needed if it differs from the default livery PREFIX
    // TrackLivery="TRACK, PREFIX" // TRACK is the track name as defined in the event GDB
    // TrackLivery="TRACK, PREFIX" // For example, "2001_Monza"
    // TrackLivery="TRACK, PREFIX" // You can have an infinite # of these lines

    Sorry guys but this option is still valid.
    Until recently everything worked fine after the last update no longer goes.
    I've done a lot of work to have the right liveries for every GP and now they don't work anymore.
    Maybe wrong path but I do not understand why if up until now it was now instead not.


    Mysteries of RFACTOR ....

    If anyone can help me.

    Thank you

    Emy
     
  2. Coutie

    Coutie Moderator

    Joined:
    Oct 5, 2010
    Messages:
    2,106
    Likes Received:
    1,108
    I tried as well and I couldn't get it to work either, but I've never done it before so I could be doing it wrong.
     
  3. EMY

    EMY Registered

    Joined:
    Oct 13, 2010
    Messages:
    57
    Likes Received:
    33
    Sorry ISI but how can I go about having a dedicated livery for each gp and calling it in for AI too.

    Being able to do everything you did in the .veh file?

    Like in the example above?

    Can you explain the exact path to follow in order to have the desired effect?

    Maybe I'm wrong?
     

Share This Page