Hi, I have had problems all along when converting my tracks with shadows from the objects not casting the objects full area on the terrain under them. Here is an example from one track. Why is there a gap between the shadow and the wall? The shadow range setting in the .scn file is about the only setting I could think of to try to fix it, but that didn't work. Can anyone help with this please/ Thanks.
The wall should be tagged as solide caster not as texture shadow. Fences on top of it should be a seperate object, tagged as texture shadow caster. More info: http://wiki.rfactor.net/index.php?title=Shadows