Woodee
Registered
I have been collecting resources / tutorials and things while I keep learning modding techniques. I thought I would share them with you all. If anyone has spotted tutorials that they have found useful, post em up!
Useful 3dsmax Scripts and Plugins
Blender Track making Tutorials
Road
Modelling
Track Dev Tutorials (by Jka)
gJED
Useful 3dsmax Scripts and Plugins
Blender Track making Tutorials
Road
- Conforming a road onto an arbitrary surface (3dsmax) by Xoio
- Making roads (3dsmax) by akila uyanwatta
- Road modelling (3dsmax) by TheHellsing99
- Track Mesh from splines (3dsmax) by freew67
- Building complex road and terrain (3dsmax) by Benjamin Joel
- Road modelling (3dsmax) by marcsworld
- smoothing track mesh (3dsmax) by C3lloman
- Creating highly detailed 3D terrain with Google Earth (3dsmax)
- Topography from Google Earth (3dsmax)
- Scan and import a terrain from Google Earth (3dsmax)
- Create Realistic Terrain from Autocad to 3dsmax
- Google Earth Capture - Site With Textures - Fast Context Model Generation (3dsmax)
- Realistic Terrain (3dsmax)
- Generate terrain (3dsmax)
- Terrain (3dsmax)
- Generating Terrain (3dsmax)
- Generating Terrain by Denis Keman (3dsmax)
- Environment Modeling #1 Procedural Stone by SaschaHenrichs
- Environment Modeling #2 Procedural Stone, Stone. Mapping and painting by SaschaHenrichs
- Massacre's Cliff Modeling Tutorial by HaloVideoTutorials
- Cliff model timelapse Part 1 by paroxum
- Normal Mapping (with Xnormal)
- Spline Mapping
- Make a Quixel Colors Button - Quick and Simple (www.quixel.se)
- PBR Texturing in Quixel Suite 2 for ArmA 3 Building
- UVW Channels and Tiles - 3DS Max by Aaron Dabelow
Modelling
- Spline Modelling - Using Loft (3dsmax)
- Stone Placement Tools by MrAKi47
- Rock Generator byMrAKi47
- Modeling tires and baking normal map for low-poly version (3dsmax)
- Road and terrain
- Creating City Blocks - Part 1 - Introduction
- Character Animation Toolkit CAT (3dsmax)
- Rigging a Character 3D Model - Setup of the Cat Rig & Skinning (3dsmax)
- Importing motion capture
- Tutorial "Biped Animation Basics" Part 1 -3DS MAX by DarkSaintStudios
Track Dev Tutorials (by Jka)
- Track Dev Tutorial: 01 File and folder structure
- Track Dev Tutorial: 02 Setting up 3ds max exporter
- Track Dev Tutorial: 03 Best practices when working track projects in 3ds max
- Track Dev Tutorial: 04 Basic road modelling, material settings, mapping, exporting...
- Track Dev Tutorial: 05 Basic terrain modelling, material settings, mapping, exporting...
- Track Dev Tutorial: 06 Introducing The Test Track, exploring how its done...
- Track Dev Tutorial: 07 gJED workflow from 3dsmax to the rF2
gJED
- Maya and gJED
- gJED Tutorial 1 - Setup gJED
- gJED Tutorial 2 - Open Existing Track
- gJED Tutorial 3 - Mip Map bias - Transparency or Alpha Key
- Maya to gJED: 1 - Setup settings
- Maya to gJED: 2 - FBX export
- Maya to gJED: 3 - Reference plane
- Maya to gJED: 4 - Speed modding
- Maya to gJED: 5 - Soft and hard edges
- Maya to gJED: 6 - Materials
- Maya to gJED: 7 - Real Road
- Maya to gJED: 8 - Export to gJED Material and object settings
- Maya to gJED: 9 - avoid a gJED crash and reset cache
- Maya to gJED: 10 - Multi Grass Dirt Shader
- Maya to gJED: 11 - Multi Grass Dirt Shader Again
- Maya to gJED: 12 - Real Road Shader on Curbs
- Maya to gJED: 13 - 3D Reference planes from Geotiffs
- Maya to gJED: 14 - Track edges
- Maya to gJED: 15 - Multi Grass dirt shader Alpha shading
- Maya to gJED: 16 - Randomize objects
- Maya to gJED: 17 - Fence shadows
- Maya to gJED: 18 - Timing lines and Export to Dev Mode
- Maya to gJED: 19 - Track side object High to Low poly
- Maya to gJED: 20 - A Little House
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