Woodee
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Topics covered in the recent hangout session is:
- Setting up Track Development file- and folder structure + mandatory files (like gdb-, scn - files) to the DevMode
- Setting up 3ds max exporter
- Best practices when working track projects in 3ds max (layering, keeping things organized)
- Basic road modelling, material settings, mapping, exporting and checking end result in Track Viewer
- Basic terrain modelling, material settings, mapping, exporting and checking end result in Track Viewer
- Introducing The Test Track, exploring how its done and some modelling tips and tricks
- gJED workflow from 3dsmax to the rF2
- Separate Q&A session
I hope we can cover all these in this session, within 1 hour or so. Session will be recorded and published on youtube afterwards.
Aim of this session is get you started with track building process. This will not cover everything from A to Z, but it covers enough to keep you busy until next Hangout.
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Here are the videos from the hangout.
First, Second, third, fourth, fifth, six, seven
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