[REL] Track Collections

T.Hartmann

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hi guys,

after "workshop search" wasn`t exactly to me, i decide to do some "Track collections".

trackcollectiowjamkl6xbt.jpg


trackcollectiowjamkl6xbt.jpg




hope it will help ;)

Link: https://steamcommunity.com/groups/SRC_EUROPE/discussions/0/142260718951230369/


greets
 
Yeah guys,
without the effort of @Corti and other guys from isr, i would never be able to do some sort of things. thank them so much :)

bye the way: i changed the links for sanddown + hidden valley, like @SmellySkidmark suggestion. thanks for reply!

if there are more suggestions, feel free to leave it in comments. its not easy to me to create, test and burn some rubber @ once :cool:
 
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i know about troyton
and maybe i can do a fictive track collection, but in my opinion there arent enough tracks to fill it up .
but if you`ll like to have it, i will do next time!

i got a request @ workshop discussion, if i will get the workshop tracks as a download link too. i think we don`t need.
rfactor moves to steam and there are many pros and cons but i think we have to take the advantages of the workshop.

advantages are: update automaticly, no need to download and add by yourself, etc..
con is: you can`t sort things, like i did it for downloads. for this case it`s better to have some tracks as dl aswell as a ws icon.
but im not sure, if it will be worth the effort.

corrections are welcome cause there are som c&p/ broken link errors and my english isn`t really good, i know :/
 
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Only Studio 397 and Barbagallo that I know of are DX11. Every thing else is wait for updates. Like I said in a post last week DX11 isn't a magic switch. It's all about the new content (which includes updates)
 
Are these tracks that are updated or to be updated to Directx 11 ?

no, but all tracks i`ve tested are ok. the dx 11 requirements are not that much as you may think. like i know, its all about colour code. to high/ bright materials are making trouble. cars and costum skins are more questionable.

correct me, if im wrong!
 
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