[REL] Track Collections

Discussion in 'Locations' started by T.Hartmann, Apr 28, 2017.

  1. T.Hartmann

    T.Hartmann Registered

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    jomardi, Bozak, McFlex and 6 others like this.
  2. Sebastien Sestacq

    Sebastien Sestacq Registered

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  3. T.Hartmann

    T.Hartmann Registered

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  4. guga_cyr

    guga_cyr Registered

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    A good idea & definitely a step in the right direction for the workshop :cool:
     
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  5. Brack Jabham

    Brack Jabham Registered

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  6. T.Hartmann

    T.Hartmann Registered

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    ok, thx for help and info!

    added!
     
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  7. SmellySkidmark

    SmellySkidmark Registered

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  8. Nibiru

    Nibiru Registered

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  9. SmellySkidmark

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  10. 2ndLastJedi

    2ndLastJedi Registered

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  11. Sebastien Sestacq

    Sebastien Sestacq Registered

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    thanks to @Corti :)
     
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  12. T.Hartmann

    T.Hartmann Registered

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    Yeah guys,
    without the effort of @Corti and other guys from isr, i would never be able to do some sort of things. thank them so much :)

    bye the way: i changed the links for sanddown + hidden valley, like @SmellySkidmark suggestion. thanks for reply!

    if there are more suggestions, feel free to leave it in comments. its not easy to me to create, test and burn some rubber @ once :cool:
     
    Last edited: Apr 30, 2017
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  13. Brack Jabham

    Brack Jabham Registered

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    No way I can check all your work. However note Barbagallo (Aus) is avaiilable in Steam Workshop and updated to DX11. So why link to ISR for that one?
     
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  14. Brack Jabham

    Brack Jabham Registered

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  15. T.Hartmann

    T.Hartmann Registered

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    i know about troyton
    and maybe i can do a fictive track collection, but in my opinion there arent enough tracks to fill it up .
    but if you`ll like to have it, i will do next time!

    i got a request @ workshop discussion, if i will get the workshop tracks as a download link too. i think we don`t need.
    rfactor moves to steam and there are many pros and cons but i think we have to take the advantages of the workshop.

    advantages are: update automaticly, no need to download and add by yourself, etc..
    con is: you can`t sort things, like i did it for downloads. for this case it`s better to have some tracks as dl aswell as a ws icon.
    but im not sure, if it will be worth the effort.

    corrections are welcome cause there are som c&p/ broken link errors and my english isn`t really good, i know :/
     
    Last edited: May 2, 2017
  16. 2ndLastJedi

    2ndLastJedi Registered

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    Are these tracks that are updated or to be updated to Directx 11 ?
    That would be a nice list to have !
     
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  17. Nibiru

    Nibiru Registered

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    Only Studio 397 and Barbagallo that I know of are DX11. Every thing else is wait for updates. Like I said in a post last week DX11 isn't a magic switch. It's all about the new content (which includes updates)
     
  18. T.Hartmann

    T.Hartmann Registered

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    no, but all tracks i`ve tested are ok. the dx 11 requirements are not that much as you may think. like i know, its all about colour code. to high/ bright materials are making trouble. cars and costum skins are more questionable.

    correct me, if im wrong!
     
  19. Bozak

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  20. Gijs van Elderen

    Gijs van Elderen Member

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    For DX11: Non actually. :)
    For post effects: The textures need to be albedo to avoid overexposure. This was a requirement for HDR.
    So basicly no adjustements are needed.
     

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