track animation play backwards

Discussion in 'Track Modding' started by ling, Sep 24, 2023.

  1. ling

    ling Registered

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    does anyone know why the track animation would play backwards ?
    thanks
     
  2. redapg

    redapg Registered

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    Which Track Animation?
     
  3. ling

    ling Registered

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    all of them i think, the goodyear airship travel back wards, and the marshall that waves you out of the pits has his back to me
     
  4. redapg

    redapg Registered

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    Which Track?
     
  5. Coutie

    Coutie Moderator Staff Member

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    Can you post a video. The person who waves you out could be an AIW issue.
     
  6. ling

    ling Registered

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    its one i converted just for personal use, i will try and post a video,
     
  7. ling

    ling Registered

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    here is a video

     
  8. Manfredk2

    Manfredk2 Guest

    for the Marshall: mark the waypoints of your pit path/extension of pit path and do a "find corridors". Save waypoints and reload - your issue should be fixed
     
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  9. ling

    ling Registered

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    i tried that and a error message which said "valid pit location is missing some valid garage locations"
    the track works in game apart from the Animations, the ai work good in a race
     
  10. Coutie

    Coutie Moderator Staff Member

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    The blimp is probably just an axis rotation animation, you can change it by the name, it's usually something like blimp_rotatatey0.1 in the scn file, you might have to set it to -0.1(if you can).
     
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  11. redapg

    redapg Registered

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    That Message can appear, when the amount of Garage Spots in the AIW TeamIndex=... Section Entries doesn't match the Number in the Entry garagespots=...
    As long as the Cars are pitting properly and go back into their Garages, you can ignore that or correct the Number in the garagespots=... Entry, that it matches the Number of the existing Garages per Pitspot.
     
  12. ling

    ling Registered

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    in the scn file it had this,
    Instance=ROTATEY0.3_ZEPPELIN01
    {
    Moveable=True
    MeshFile=zeppelin01.gmt CollTarget=False HATTarget=False LODOut=(4000.0)

    so i changed it to this,
    Instance=ROTATEY0.3_ZEPPELIN-01
    {
    Moveable=True
    MeshFile=zeppelin01.gmt CollTarget=False HATTarget=False LODOut=(4000.0)
    but it still runs backwards
    the Ai Cars are pitting properly and go back into their Garages, the Ai work good on the track aswell
    thanks
     
  13. redapg

    redapg Registered

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    @ling Set it to Instance=ROTATEY-0.3_ZEPPELIN01
     
  14. ling

    ling Registered

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    that fixed the airship

    thank you
     
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  15. redapg

    redapg Registered

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    It wasn't me, it was @Coutie, you just put the - to the wrong Position, see below. :)
     
  16. ling

    ling Registered

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    well thanks to both of you
     
  17. DJCruicky

    DJCruicky Registered

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    It's got some good speed to it. Just saying :D
    Obviously changing the number to a smaller number will make it go slower.
     
  18. ling

    ling Registered

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    i had the time of day at 60x speed, it works ok on normal speed
    thanks
     

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