redapg
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There is no need to download such "basic" Tools.Oh yes, I don't even need to run it as Admin. It seems i downloaded a wrong MAS file utility.
Thank you!
They get shipped with the Game already.
There is no need to download such "basic" Tools.Oh yes, I don't even need to run it as Admin. It seems i downloaded a wrong MAS file utility.
Thank you!
If there is no such Update and Nobody offers to help, contact me by a private Message.Hi,
We are about to do a league race on Watkins Glen with a standing start. Unfortunately the gap between each rows is very narrow. Does anyone know, if someone made a aiw were there is more space between each starting boxes?
Sounds like the usual FuelUsage Problem.Can someone look at Cadwell Park 2.0 in Steam Workshop? In practice, the AI leave the pits on an outlap, then return to the pits at the end of the lap and never do a flying lap.
Thank you.
Sorry to be clumsy, not being used to it, I can't find the file "Phoenix_GP with version 1.0" in your signature or elsewhere, thanking you for your worknew version uploaded.
Track is now named as Phoenix_GP with version 1.0
- new left, right and block line
- adjusted corridors in turns to hopefully prevent AI from touching walls to often
- working rolling and fast rolling starts
- new pit line
- MidAdjust now 1.0000, BestAdjust now 1.2000
please try and report if there are issues
https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLgSorry to be clumsy, not being used to it, I can't find the file "Phoenix_GP with version 1.0" in your signature or elsewhere, thanking you for your work
Excellent@sg333 OK, if nobody else will check it, i will do it at Tuesday or Wednesday.
And if i can solve it, i will integrate the Fix for the AI slowing down too.
And i probably will contact you by a private Message then, that you can make a Test if it works for you.![]()
@sg333 I did have some free Time and did check the AIW from the National Layout, which looks normal.
Then i watched your Videos again and i must say, that in real Life, Stewards could have judged your driving as "pushing another Car from the Track".
BTW Which rF2 Build do you use?
I only race against the AI for Testing Proposes, but i think i did read here in the Forum, that the 1132 Build (no Guarantee) has the best AI Behaviour.
In your Cases, the AI tries to stay inside of the Corridors, that are "defined" in the AIW File and i fear, that none of the AI Settings can prevent them from trying to stay or get back into the Corridors.
What i could do, is to expand the Corridors where your Incidents happened, which probably would help to avoid such Situations.
But on the other Hand it could have a bad Influence on the general AI Behaviour too.
But my main Reason, to leave the Track AIW as it is, is, that all existing Tracks would have be modified then, to avoid such Situations.
Honestly, i would suggest to avoid such Situations with leaving the AI Car more Space on the Track, as long as it is beside of you.
The Incidents in the Videos could have been recorded in a real Race, where 2 Drivers are Side by Side and none of them wants to back down.
Which usually ends in the same or a similar Way.![]()
@sg333 Maybe you try out the 1132 Build.
And did you try other Cars?
I agree with the Assumption, that 1 % Aggression should make them driving very calm and passive, but we unfortunately don't know the whole AI Code... and if i remember it right, there have been Complaints that the AI driving got worse with the last Game Updates.
Maybe it's indeed a Combination of the Car Mod and the Track.
The only Thing that i could change at the Track, is to expand the Corridors, that they completely cover the "Patches" beside of the Track, which are covered only to 1/3 - 1/2 originally.
That at least gives the AI a bit more Space in the shown Situations.
But it won't solve the whole "Problem", because they still want to go back on Track and the same Thing will happen, just a bit later.