Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. buzz hornet

    buzz hornet Registered

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    I’ve never used it, always used packages to install and never had an issue up till now. I tried what you suggested but couldn’t work it out - I’ll need to do some homework
     
  2. buzz hornet

    buzz hornet Registered

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    I noticed in qualifying the ai did initial laps and then they kept going out but pitting without completing any more laps.
     
  3. ManfredK2_new

    ManfredK2_new Registered

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    hm, installs without issues here in-game and also with Modmgr. Maybe we have different versions. I´ve uploaded a complete rfcmp including my AIW fix to our mega folder. All 20 Ligier LMP3 cars did a complete qualifying session.
     
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  4. buzz hornet

    buzz hornet Registered

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    Many thanks I will give it a test later today and let you know how I get on.
     
  5. buzz hornet

    buzz hornet Registered

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    That worked treat -thanks so much for uploading
     
  6. buzz hornet

    buzz hornet Registered

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    There is infact an issue when you pit, planned or unplanned when you go to pits your garage/pitcrew are no where to be seen.
    On a positive note the slow down for AI is 100% fixed. Can the pit issue be fixed?
     
  7. ManfredK2_new

    ManfredK2_new Registered

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    The red rectangle where your pit spot is?
     
  8. buzz hornet

    buzz hornet Registered

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    Yes, I’m using the asr mod so they have a pitcew but on another mod it would be red rectangle.
     
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  9. ManfredK2_new

    ManfredK2_new Registered

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    ok, that should work in the latest update. Plan a few more things to improve. Hope i can release an update soon
     
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  10. buzz hornet

    buzz hornet Registered

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    Hi Manfred
    So you have updated so that the pit issue is resolved?
    Understand you can make bigger improvements in a future update, that would be great.
     
  11. ManfredK2_new

    ManfredK2_new Registered

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    i think so. At least i can see the red rectangle when entering the pits. Did a complete new pit line as the old on didn´t follow the pit entry lines. Will also record new left and right pathes to make rolling start work. ...and a block line also
     
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  12. ManfredK2_new

    ManfredK2_new Registered

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  13. buzz hornet

    buzz hornet Registered

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    Awesome - love your work.
     
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  14. buzz hornet

    buzz hornet Registered

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    Even when they take off from standing start they generally crash into each other as soon as they take off.
     
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  15. Petethepawn

    Petethepawn Registered

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  16. ManfredK2_new

    ManfredK2_new Registered

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    new version uploaded.

    Track is now named as Phoenix_GP with version 1.0
    - new left, right and block line
    - adjusted corridors in turns to hopefully prevent AI from touching walls to often
    - working rolling and fast rolling starts
    - new pit line
    - MidAdjust now 1.0000, BestAdjust now 1.2000

    please try and report if there are issues
     
  17. buzz hornet

    buzz hornet Registered

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    Many thanks, appreciate the effort you have put into it.
     
  18. philrob

    philrob Registered

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    Manfred V2 of your AIW works fine on my version of PHOENIX_89_GP, one i have been updating , same track layout. Simed does not like working on it in Devmode as it is too heavy and it complains of not enough memory. Too many individual GMTs trees,poles,vehicles,people etc i will have to combine them into single GMTs.
    Thank you for the continued support.
     
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  19. Damatta39

    Damatta39 Registered

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    Congratulations for your beautiful work, where can I find this new version?
     
  20. Matt21

    Matt21 Registered

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    Hi,
    looking for Austin (COTA)
    did anyone modify AIW for Cota?
    for online racing with enough pit box? for 40 teams ?
    thanks
     

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