I´ve done some work on the AIWs of the Sonoma track which is available at Steam workshop: - block line for all road layouts (not the kart layouts) - made rolling starts work - 32 grid spots and some other things patch available at our download folder
Thank you very much. I was hoping for a fix for Oschersleben, and there it is! Many thanks to all involved.
I've been trying to redo the Toronto 2017 AIW but suddenly all waypoints disappear and when I try to reload into the track in dev mode it crashes every time. Never had this with any other track.. anyone got any ideas?
If redo means that you start from 0, do it again and save often, at Points where everything works. I would not waste any Time with trying to repair it. If all Waypoints of the main, pit and pit extension (if necessary) Pathes are created and connected, save again, leave to the Menu, add all grid, alt grid, teleport, pit and aux Entries from the original AIW File, load the Track again and save it, to get Waypoints generated for all their Positions. Then do the usual Things, like selecting the special Slowdown Waypoint before the Pit Entry and drive and smooth the Pathes.
It would be great if somebody could look at Phoenix (1989). When the AI cross the line, they go off the accelerator which generally causes chaos. https://steamcommunity.com/sharedfiles/filedetails/?id=2887788054
Is it because my Phoenix is installed locally? I couldn’t find Phoenix via stream workshop - I know I provided the link but can’t see when trying to access via the steam workshop