Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. ManfredK2_new

    ManfredK2_new Registered

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    @Kronzky could you try it with the Eve F1 instead of the F1 1960 mod ?
     
  2. Kronzky

    Kronzky Registered

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    I'm sorry, but I can't really give any useful feedback when it comes to the Eve cars.
    I never drive them, so I don't really know how far I can push them; and to reproduce the issues I described you really have to be able to drive the car at its limit all over the track. Otherwise you can't really compare the AI's behavior, to determine where they might not being pushing enough.
    Perhaps someone else who's more familiar with the Eve cars would be able to help out?
     
  3. 8Ball

    8Ball Registered

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    Be nice if Sergio's djursland and silkeborg could be fixed.
    Not just Eve wheel sink happens with any car.
    Shame he abandoned rF2 as they are such nice little layouts.

    [​IMG]

    [​IMG]

    I reported Phillip Island F3 Eve wheel sink, Andrea has published fix now.
     
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  4. ManfredK2_new

    ManfredK2_new Registered

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    @8Ball There are already patches for both tracks available - see link to our folder below. Problem were holes in the track but just tested with Eve F3 and saw no tire sinking.
     
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  5. 8Ball

    8Ball Registered

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    Thank you :)
     
  6. redapg

    redapg Registered

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    @Kronzky Sorry, but i give up (but read to the End please).
    It really seems to be a "Problem" with the F1 67 Mod, in Combination with this bumpy Track.
    The Mod has 7 different Models with 7 different Physics (i think they've been made in a Way, to match the real Series) and i haven't checked if also a Talent File is involved.
    I let the AI make a 40 Lap Race, where in the End some Cars have been lapped 1, 2 and 3 Times.
    And that also affects the AIW Creation.
    If you've found a better Line at some Part of the Track for one Car, the next One stills slows down there.
    In the worst Case, you would have to create separate Lines for each of the 7 Models and with that, you probably would have a Dia-Show with 25 FPS, because of a very big AIW File.
    But there maybe is a Workaround that you can try.
    I've saved the Rubber File from the 40 Lap Race and gave it the Name Kronzky_Rubber.rrbin.
    Download it below, and extract the zip File into the Folder ..\rFactor 2\UserData\player\Settings\Belgiangp_1960S_Lf
    for the 1960 Layout.
    Then start a Race and in the EDIT SETTINGS (Session) Tab, select the Race Tab, set "Weather Preset" to Scripted and select "Kronzky_Rubber" in the below "Real Road" Selection (Screenshot below).
    Then start the Race and check, if that improves the AI Behaviour.
    You can also create own Rubber Files, with even more Grip, if necessary.
    [​IMG]
     

    Attached Files:

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  7. Mauro

    Mauro Registered

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    About F1 1967 mod i think it’s wip and it will be updated someday
     
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  8. Kronzky

    Kronzky Registered

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    Actually, YOU DID IT!!!
    The new rubber file, in combination with the 2nd AIW revision (plus a few training laps), and the AI is now running away from me — at a rate of 2sec per lap! If I lower the skill a bit from 100% (so that we're somewhat even) they keep up with me through all the turns, and we have a real race! All your work paid off!!!


    As far as the '67 mod is concerned, yeah, it's a bit unfortunate that there are such large performance gaps, but I already posted a fix for that in the mod thread, and am privately using one that basically turns the mod into a spec-series — with identical physics for every car, and identical skills for all the drivers. (Otherwise, why would anybody ever use a Ferrari, if it's 20km/h slower all through the track, compared to the Lotus?) But with that mod I have some pretty close and challenging races.

    Thank you again for all your hard work! I really appreciate it. (And I'm sure so do many others.)
     
    Last edited: Mar 20, 2024
  9. Caio Fonseca

    Caio Fonseca Registered

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    Hello everybody. I have the Barcelona track in the converted 1991 version and I need help with the AIW. Cars arrive at the pits but do not go to the garage or change tires as soon as they stop at the pit position. If anyone can help me with this, we will have another 1991 track available.
     
  10. redapg

    redapg Registered

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    If you want, please open a private Conversation with me.
     
  11. buzz hornet

    buzz hornet Registered

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    Can anybody please provide the Adelaide 1.08 or 1.09 patch please. Link is down on first page.
     
  12. ManfredK2_new

    ManfredK2_new Registered

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  13. ManfredK2_new

    ManfredK2_new Registered

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  14. buzz hornet

    buzz hornet Registered

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    Th
    Thanks Manfred I forgot about that one.
     
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  15. sg333

    sg333 Registered

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    Is it possible to look at AIW for DLC tracks? Official Donington Ntl & offical BTCC cars, I run into a problem where AI nearly stop dead coming towards Old Hairpin, but randomly. It doesnt happen all the time, but enough and very randomly that it ruins immersion and races.
     
  16. ManfredK2_new

    ManfredK2_new Registered

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    no problem, AIW edits for DLC tracks are possible . Which part of the track do you mean exactly? Afair only the international layout has a hairpin

    edit: i know which part you mean.
     
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  17. ManfredK2_new

    ManfredK2_new Registered

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    could you check if this is the part of the track (where my Skippy is parking) where the AI slows down? There is a kink in the block line which make the AI brake instead of going full throttle.
    [​IMG]
     
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  18. ManfredK2_new

    ManfredK2_new Registered

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  19. sg333

    sg333 Registered

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    AMAZING!! Thank you! :)

    That fixed it perfectly. I just did a 12 lap race with a full field, no problems into Old Hairpin and even had some great side-by-side battles through there with the AI. Cars were going down the hill 3 wide and filtered down to 2 wide no problem. A very fun race and that fix makes all the difference.

    A million thank you's! :)

    edit - I dont use the GP layout but I can check in the coming days if it has the same issue
     
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  20. ManfredK2_new

    ManfredK2_new Registered

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    GP layout seems to be ok

    @Coutie could this kink in the national layout of Donington be fixed officially? Concerns the block line
    [​IMG]
     
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