Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.
Packing your replay as zip and then attach it should work
Unfortunately it doesn't accept zips - tried that. Here is the direct link.
Good work, mate. Just recorded the new fastest line. Seems we gain some time
ToDo´s for me: left, right and block path, rolling starts and smoothing the pit entry/exit
That’s awesome mate, fantastic news. Another couple of issues with track.
- when you enable formation lap, ai keep doing laps.
- when safety car is deployed the safety car never pits.
The main issue though was track sector speed and ai pulling straight into fast lane when exiting the pits. As you can turn off formation lap and flags so ai aren’t effected.
Cant wait to see your magic unfold.
ok, lets try it. The time gain was not that much i hoped. The new fastest line is based on your fastest lap 7 and two turns of lap 3 (took them because there was one track cut in lap 7 and some understeering in one turn). As the time gain was not that much, i adjusted the AI level in the AIW.
New block path and new left and right path added. Rolling and fast rolling start should work. New pit line added and smoothed the connections to the race line. Adjusted some corridors and also track limits. Moddev showed an error with reflection mappers in scn-file. Tried to fix it. Have not tested the safety car thing...
Thank you so much, I’ll give it a try today and let you know.
I owe you a coffee. Night and Day difference , close sectors and generally better racing as a result and much better behaviour out of the pits by AI. I’ll try formation and safety car as soon a get a chance. Well done mate, appreciate it.
I´ve done some futher improvements to Townsville. New patch here: https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLg - uninstall previous patch first
- changed the green road lines to yellow, as they were in 2012 Supercar race
- changed some lodouts for trees at the end of the main straight
- transparency fix for the FUSO mascot
- track limits for the pit exit (penalty for crossing the line)
Thanks some very good improvements to Townsville, feels like a different track.
Is there an AIW file for surfers paradise delux version ?
no, whats wrong with it?
There nothing really wrong with it, they take a different line to me into some of the corners and think it really slows their lap times, i set them at 98% and in quali I`m 4 seconds ahead, 98% at sebring I`m about 1-2 tenths behind in quali, was just look for a faster AIW file so I don`t have to adjust the slider all the time between tracks.
just for interest. with which car do you notice this big diference in lap times? I did a quick race at my usual 100% with the F4 Tatuus yesterday and it seemed absolutely ok for me
GTE, Alpine GT4
Spot on… @Manfredk2 is a genius he can make a track feel totally different, good different of course
Hi all, first post Last edited: Dec 23, 2020 , with that in mind are there more recent AIW updates buried in the 50+ pages here? Asking before I go hunting, thanks (or is there a more up to list elsewhere?)
a lot of patches are here: https://mega.nz/folder/CIIlGQ5C#jmMrO8sfvanSx4D6X8PaLg
Awesome thank you ☺️
I haven´t forgot about this. Tried the Alpine GT4 at 100% today and i see absolutely no issue of cars being to slow.
Patch for Oschersleben MC layout avalable. Due to a bad waypoint connection the AI was going crazy when leaving the pitlane
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