Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.
Looks like you guys are doing some good work
We had a good teacher
Autopolis updated by @Manfredk2 to let openwheelers more room and not having issues with the kerbs.
AIW for Virtua LM´s great Mid Ohio Miller 200 layout. AIW redone and rolling start issue fixed. I tried cloning the fastest line as wet because I saw some issues with wet files in other tracks. Let´s see how it works, maybe I have to slow them down at some turns. Now it´s always raining in rFactor 2
No more links, just look in the AIW folder.
Circuito de Navarra AIW updated.
Being my local racetrack I cannot thank enough the guys at RaceRfactor for bringing this one to rF2.
You guys are amazing! What a great work you are doing here!
Maybe you could take a look at this track: https://steamcommunity.com/sharedfiles/filedetails/?id=1110948204&searchtext=cleveland
Ai cars can't exit from garage area. Just a suggestion if you cannot find any more tracks to "heal".
Let me have a look at that , I´m not good at pit and grid behavior but I´ll try.
@Corgan I did a quick garage fix for Cleveland, check that out in the drive folder in my signature. Hope it works, I´ll do the fastest and other lines later on.
Any chance you could do Rouen Les Essarts?
Thank you! I'll have a look tonight.
@Flatspotter sure, which layout do you prefer?
@Corgan I already recorded the laps for Cleveland. Man, I didn´t know this track, it´s awesome. I hope we are no longer 6sec/lap faster after this AIW though
Cleveland AIW updated. It incudes the garage issue fix and new AI paths.
This is simply great! Almost perfect, one thing though. At the end of the finishing straight, at the first corner, they are slowing down a bit too much. Otherwise superb job, mate. And yeah, it's a great track, I really liked those CART and Champ Car races. You need a little time to get used to it, because for the first couple of laps, it feels like a maze. Thank You again, I've been waiting for this for two years!
Glad you liked it. I saw the issue you talked about, you were right, one exit waypoint had a too low speed value. I also tried to make the overall braking at t1 faster. Tell me if it makes the cars you use have problems and will lower braking speeds again.
Same file updated.
Ok I have to correct the rolling start, don't use it yet.
The older of the two, I forget the years. It's the longer one. Thanks so much!
I'll try, but I cannot make historic cars handle well yet.
Feedback: much, much better now! I am using USF2000, by the way.
Great. How are you dealing with rolling starts? I'm struggling a lot with gt3 cars and cannot fix that.
Yes, rolling start is a mess, but I can live with that for now. Standing start is okay for me, though first corner is still hectic a bit, but bearable.
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