Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. t0p5ecret

    t0p5ecret Registered

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    Looks like you guys are doing some good work :)
     
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  2. atomed

    atomed Registered

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    We had a good teacher :D
     
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  3. atomed

    atomed Registered

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  4. atomed

    atomed Registered

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    AIW for Virtua LM´s great Mid Ohio Miller 200 layout. AIW redone and rolling start issue fixed. I tried cloning the fastest line as wet because I saw some issues with wet files in other tracks. Let´s see how it works, maybe I have to slow them down at some turns. Now it´s always raining in rFactor 2 :p

    No more links, just look in the AIW folder.
     
    Last edited: Jun 15, 2021
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  5. atomed

    atomed Registered

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    Circuito de Navarra AIW updated.
    Being my local racetrack I cannot thank enough the guys at RaceRfactor for bringing this one to rF2.
     
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  6. Corgan

    Corgan Registered

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  7. atomed

    atomed Registered

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    Let me have a look at that , I´m not good at pit and grid behavior but I´ll try.
     
  8. atomed

    atomed Registered

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    @Corgan I did a quick garage fix for Cleveland, check that out in the drive folder in my signature. Hope it works, I´ll do the fastest and other lines later on.
     
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  9. Flatspotter

    Flatspotter Registered

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    Any chance you could do Rouen Les Essarts?
     
  10. Corgan

    Corgan Registered

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    Thank you! I'll have a look tonight.
     
  11. atomed

    atomed Registered

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    @Flatspotter sure, which layout do you prefer?

    @Corgan I already recorded the laps for Cleveland. Man, I didn´t know this track, it´s awesome. I hope we are no longer 6sec/lap faster after this AIW though :p
     
    Last edited: Jun 17, 2021
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  12. atomed

    atomed Registered

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    Cleveland AIW updated. It incudes the garage issue fix and new AI paths.
     
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  13. Corgan

    Corgan Registered

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    This is simply great! Almost perfect, one thing though. At the end of the finishing straight, at the first corner, they are slowing down a bit too much. Otherwise superb job, mate. And yeah, it's a great track, I really liked those CART and Champ Car races. You need a little time to get used to it, because for the first couple of laps, it feels like a maze.;) Thank You again, I've been waiting for this for two years!:rolleyes:
     
  14. atomed

    atomed Registered

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    Glad you liked it. I saw the issue you talked about, you were right, one exit waypoint had a too low speed value. I also tried to make the overall braking at t1 faster. Tell me if it makes the cars you use have problems and will lower braking speeds again.
    Same file updated.
     
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  15. atomed

    atomed Registered

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    Ok I have to correct the rolling start, don't use it yet.
     
  16. Flatspotter

    Flatspotter Registered

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    The older of the two, I forget the years. It's the longer one. Thanks so much!
     
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  17. atomed

    atomed Registered

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    I'll try, but I cannot make historic cars handle well yet.
     
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  18. Corgan

    Corgan Registered

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    Feedback: much, much better now! I am using USF2000, by the way.
     
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  19. atomed

    atomed Registered

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    Great. How are you dealing with rolling starts? I'm struggling a lot with gt3 cars and cannot fix that.
     
  20. Corgan

    Corgan Registered

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    Yes, rolling start is a mess, but I can live with that for now. Standing start is okay for me, though first corner is still hectic a bit, but bearable.:)
     
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